The boss is way too overpowered compared to the rest of the story. I goes from being a game where you hold the down arrow key and spam X and C to being a game where you hope you don't get screwed over by the weird boss hit box and the fact that you can't be too close to him or you get stunned.
Interesting. You can upgrade your launch to level 4 without ever buying the suit upgrade. Doing this causes your launch to hit the wall between area 1 and area 2 and end your run. Somehow this is giving me 6000 coins per run though.
I feel like you should be able to equip the shield while using the robot suit. I understand it's meant to be a trade-off type of scenario but it feels really underwhelming to switch to this all powerful robot and have no defensive ability. That or allowing the bomb to also clear the screen of projectiles. Great game 5/5
Fast Forward button for those times when all your students are on errands would be nice, Not to mention a pause button in case you don't want time to progress.
If you buy the upgrades for % income when not playing, you can then close the game and set your date/time to 2099 and relaunch the game, thereby earning many $QT. + So dev can hopefully fix.
Might want to fix this. If you move a lightning turret into, then out of the center part of the tower it resets its attack cooldown. So you can just move it from one side to the other and it will attack as soon as you get it to where it can attack, effectively doubling its attack speed.
Thought this game would be nice until I saw the pay features. Sorry but don't make a flash game pay to enjoy. And before you say "Oh you can still enjoy it without those classes" that's not the point. The point is that flash games are for quick entertainment to pass the time. Not for moneysinking.
Hi, thanks for expressing your concern, you can still pass the time with quick entertainment without spending a penny, we are selling just extra content, but the game dont stop if you dont pay (so its still quick) and can keep you entertained! hope you give it a second chance! :D
You really need to balance this game. The first boss (not the dummy) is really weak, like weak enough to 1v1 and then the second boss has 10k health and regens 200 per turn, what the hell is that. Not to mention all of the side missions have ridiculously hard enemies or retardedly easy ones that pay out no rewards. There's no balanced middle ground for people who don't want one extreme or the other.
Healing effects should be under their own type. Having a tank minion that is strong against plant makes it a less effective tank, If healing was it's own type it could be the same effectiveness on everything.
Dunno if this is a bug or some special thing with "Unique" Units but Class Advanced my knight and he became a Crusader (The diagram shows that Knight>Templar>Crusader) and that he was still a tier 2 class.
The ending song is the victory song from "Elona Shooter" sped up. Not trying to say you "stole" it or anything. You'll always be one of my favorite developers Nerdook. Keep em comin'!
awww :p