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smjjames' Comments

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Museum of Thieves

Play Museum of Thieves

Feb. 13, 2011

Rating: 0

Enchanting all right, some of those scenes when shifted are eyebrow raising, especially that ladies hall and lost children. Very dramatic.

Museum of Thieves

Play Museum of Thieves

Feb. 13, 2011

Rating: 1

The shake hint doesn't seem to work, or maybe it's just not noticeable to me.

Click the Cube

Play Click the Cube

Feb. 12, 2011

Rating: 0

clickety clickety clickety clickety clickety clickety click.

Mutilate-a-doll

Play Mutilate-a-doll

Feb. 11, 2011

Rating: -7

You know what, forget the code. It didn't even save the parameter settings. Basically what I was doing was messing around with zero friction and 1 restitution and made a pretty decent simulation with the spheres.

Mutilate-a-doll

Play Mutilate-a-doll

Feb. 11, 2011

Rating: -6

Arg!, I had made a pretty good brownian motion simulator and tried to share it, but it failed and came up a blank window. Not sure what broke the save or if anybody else can actually load it (I deleted the shared save), but heres the code for it: eNqdisEKwjAQRH9okQS1grc1xraQsjVZiVd7VfyC+XiTKB48OgPz2NmRWS0ZssYYqra0+vh9tee339ZyXaKJdk0/2DRR19UJ0vmCUxBM3CMpIxaKUxx9gr/OGHhCygI3MHQMiOKgkZE5IHteHrfnff9XovcMN0bEwoMoEucX8mRFcg==

Mutilate-a-doll

Play Mutilate-a-doll

Feb. 11, 2011

Rating: 4

I thought setting bleed mod to 0 actually keeps any of the blood globules from appearing when you explode a ragdoll, because it still spawns blood on body part explosion.

Mutilate-a-doll

Play Mutilate-a-doll

Feb. 11, 2011

Rating: 6

Its still there richard, press shift+T

Farm of Souls

Play Farm of Souls

Feb. 11, 2011

Rating: 0

@Alfarno and Miul: I was seeing the same bug last night. Has something to do with the scrollbar maybe as passing my mouse over it seems to be what breaks it.

Mutilate-a-doll

Play Mutilate-a-doll

Feb. 11, 2011

Rating: 1

Just what would the badges be anyway? Besides, we don't need any for this game.

Farm of Souls

Play Farm of Souls

Feb. 10, 2011

Rating: 0

Nm my last comment, it looks like they may have been waiting for the level 4 buildings to be available.

Farm of Souls

Play Farm of Souls

Feb. 10, 2011

Rating: 1

Hrm, are the two buildings to either side of the beginning storehouse not getting upgraded for anybody? Also the rollover description text doesn't always get triggered for some reason for me, but eh, not a big deal.

Mutilate-a-doll

Play Mutilate-a-doll

Feb. 10, 2011

Rating: 2

@conker, update adobe flash? Also Orava site locked this game so it can only be played on Kong.

Walkinator

Play Walkinator

Feb. 10, 2011

Rating: 7

Anybody getting the bug where sometimes a node will appear offscreen when you do random creature?

Walkinator

Play Walkinator

Feb. 10, 2011

Rating: 3

What does it mean when a node turns red? I think it just means that it is in 'contact' with the ground and is the active limb or something.

Walkinator

Play Walkinator

Feb. 10, 2011

Rating: 2

lol! Check out this creature, it drives it's foot straight through the ground and then it's entire leg, this is with double stability. http://www.kongregate.com/games/BryceSummer/walkinator?creature=328133

Walkinator

Play Walkinator

Feb. 10, 2011

Rating: 2

Has anybody made anything that can actually jump?

Farm of Souls

Play Farm of Souls

Feb. 09, 2011

Rating: -1

Siveran said in his messages section (you know, in the profile) that he'll be fixing the center 'dead zone' issue a bit later today. Just getting the word out.

Farm of Souls

Play Farm of Souls

Feb. 09, 2011

Rating: 0

After a bit of play, the problem of buildings taking up all or almost all of the resource tiles, leaving a 'dead' zone in the center, is still there. I'm sure he is aware of this issue.

Farm of Souls

Play Farm of Souls

Feb. 09, 2011

Rating: -1

By building bug, did he mean the one we were talking about for the last several comments?

Farm of Souls

Play Farm of Souls

Feb. 09, 2011

Rating: 0

@Mike: Still wouldn't fix the underlying problem as the buildings would just pop up again.

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