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Ordinal Markup

Play Ordinal Markup

Jul. 06, 2020

Rating: 1

BrianBoitano you have to unlock Baseless Milestones by completed C8 a 13th time (need the 1.5 Aleph upgrades SF for this), then you go back into Challenge 4 and reach certain ordinal levels to unlock the baseless milestones. First one auto-generates RP which is insanely helpful.

Ordinal Markup

Play Ordinal Markup

Jul. 01, 2020

Rating: 0

Factor Boost gain has all but halted since the latest update. Was previously over 2900 per second at Singularity 21 and is now 0 (downgrading Singularity does not appear to affect it either). Is this a glitch or intentional?

Ordinal Markup

Play Ordinal Markup

Jun. 08, 2020

Rating: 4

Hotkey for Infinity (now called Markup) seems to have been disabled in the latest update. Either restoring the hotkey (I) or assigning a new one would be helpful.

Wrecking Ball

Play Wrecking Ball

Aug. 31, 2019

Rating: 0

Game doesn't even load. Just get this: abort(114). Build with -s ASSERTIONS=1 for more info.

Developer response from GrakynGames

Clear your cache and reload. It works best with firefox and chrome. Doing my best to read the engine documentation but have thus far been unable to find a definitive reason for this occurrence. The game was created with Godot.

Progress Fight

Play Progress Fight

Jun. 18, 2019

Rating: 0

Game doesn't even load... "Out of bounds memory access (evaluating 'Module["asm"]["jj"].apply(null,arguments)')"

Defender Idle 2

Play Defender Idle 2

May. 11, 2019

Rating: 1

Took Sentry from Mastery 9 to 10 and unlocked their special, and suddenly they couldn't keep up with the orcs that spawn past level 100 when they were 1-2 shotting them before. And here I was expecting effective damage to triple from the special. Has to be a bug.

Idle Machine Learning

Play Idle Machine Learning

Dec. 08, 2018

Rating: 1

Turn 13 on level 6 is quite fun. First run one bike makes the turn and skids into the next corner. Next 30 generations the entire pack just slams straight into the wall without even trying to turn. Now one will occasionally (and seemingly by accident) make the turn similar to the first run, crash, and then the entire pack resumes crashing into the wall for 10+ straight gens. -_-

Colorius

Play Colorius

Oct. 06, 2018

Rating: 4

I find it frustrating (as does my CPU) that the bars never just go solid.

Incremental Balls

Play Incremental Balls

Jun. 16, 2018

Rating: 7

Not personally experiencing any glitches yet. However, the scaling imbalance between increasing target HP/reward and ball attacks/cost turns the first run into a real slog by the mid 200's. Actual HP and attack values displayed would be great, as most of the "destroy balls" idle games this one resembles do feature that. Other nice additions would be bulk buying options, AND the ability to grind levels. That said, I gather from the description that this game will not be updated. That is too bad.

Idle Chopper

Play Idle Chopper

May. 26, 2018

Rating: -1

If you're suffering from game-breaking lag, try opening a YouTube video in a separate window. (That's window, not tab.) Works for me with Firefox. (Can't even imagine how that works code-wise, but there you have it.)

Idle Chopper

Play Idle Chopper

May. 20, 2018

Rating: 3

I'm also finding the speed of the game to be quite problematic. It will actually play at full speed on occasion, but mostly seems lagged and slow, which makes progress even more laborious. Not sure what's causing the issue, as sometimes a reload or cache clear will help, and sometimes not. Other times the speed will change (for better or worse) all on its own.

Idle Chopper

Play Idle Chopper

May. 19, 2018

Rating: 5

Fun and fresh gameplay concept (reminds me of an old FB game called BushWhacker), but currently hampered by serious pathing/lag issues and balance. I realize the map moving to follow the character is set up for when you expand the map size beyond the confines of the game screen, but I feel like it could be handled more effectively. Perhaps not allow it to go beyond an edge, so you don't end up with half the screen displaying empty space outside the map. I agree that the Spring button should remain highlighted once highlighted, regardless if another single tree grows. Issues with controls and character responsiveness need to be addressed, as after a while it becomes less of a hassle to just pour all resources into the bots and leave the game idling than to try actively farming trees. Looking forward to seeing how the game improves, as it's a great start.

Flover idle color

Play Flover idle color

Mar. 31, 2018

Rating: 4

Nice one. At least my browser actually loads this one. UNLIKE color idle... :\

IDLE R3VOLUTIONS

Play IDLE R3VOLUTIONS

Jan. 06, 2018

Rating: 3

Okay start, but some thoughts on improvement: Add buttons on main screen to toggle buy amount. Indicator showing how many levels you can buy when using Buy All, including how many levels you can buy after a mini-ascension. Some indication of when you'll be able to make your first regular ascension would also be helpful. Font choice could be a bit cleaner and text size could be reduced, as the UI feels very crowded at the moment. Dark blue button should have white text for readability. Save seems to be working for me but options chosen for sound and buy amount get reset when the game is closed. Lastly, as this is an idle game, is there any offline accumulation?

Developer response from NinjaNic

Thanks for your input on game ideas! They may be implemented in a future update. Also, to answer your question about offline progress - yes! Your balance will accumulate even when the game is not open. Thanks for playing!

Infinity Pirates

Play Infinity Pirates

Dec. 18, 2017

Rating: 3

Good start. Some simple RTS button controls such as being able to target enemy ships for focus fire would be a fun addition and add some strategy beyond hoping for the best. As it stands, leaning heavily on damage upgrades seems to be the way to go. You lose rating with losses, but not experience, which does present the opportunity to grind some upgrades before advancing. I lost a few early on, leaned on the damage upgrades, and then plowed from Rank 1 to Rank 3 easily.

Developer response from cerber59

Thanks for your feedback! I'll think about penalties for losing

Hex color idle

Play Hex color idle

Dec. 02, 2017

Rating: 12

Good start, but I would suggest explaining more clearly how/when gold paint is awarded (i.e. - every NEW 10th tier unlocked). Would also suggest removal of the respec penalty. Doesn't add anything except aggravation.

Realm Revolutions

Play Realm Revolutions

Nov. 23, 2017

Rating: 3

Good game so far, but seems to have some balancing issues. The warehouse only adding +100 *starting* food per upgrade at the start of the next game seems quite lacking in scalability. I could be wrong, but so far it seems you have to either stick with the wells as your second building or be left depending on battle drops for any serious amounts of food past the early-game.

Coloridle

Play Coloridle

Sep. 16, 2017

Rating: 0

Game doesn't finish loading. Odd, as this is the first game by this dev that I have that issue with. Running Firefox FWIW.

Idle accelerator

Play Idle accelerator

May. 27, 2017

Rating: 1

Local save keeps getting wiped every time I leave the page, and refreshing the page does *not* restore it. Seems if I'm to even attempt this game, I'll have to export every time I close the window. Any plans on fixing that issue?

Revolution Idle 2

Play Revolution Idle 2

Apr. 08, 2017

Rating: 10

Great game so far! A few notes/ideas: Scientific/engineering notation, remove the % number in the center ring (and maybe make it a ring like the others rather than a big dot), a white/light font color for the dark blue ring upgrade tab, some additional stats for optional viewing (like how much further until we unlock more Prestige Power), and perhaps a monospaced font for text. Otherwise, looking good!

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