Scoring in a puzzle game like this always feels so artificial, because once you solve it, you can just hit refresh,insta-solve it and have a good score that feels way less rewarding than the first time you solved it, regardless of your score that time (actually, itll feel more rewarding if it took you ages to find out)
'available on app store' blink, blink, shine, large button, blink, aaaaand Im out, this is just annoying me for no apparent reason while im here to relax.
Would like the option of parties of monsters, groups of four monsters that you can select so you can have one busy training while you quest with the other
This game didnt challenge me whatsoever except for level 14, the one level I actually kinda liked, further it was just a case of moving the pieces where they obviously should go, which isnt much of a puzzle game for me
Cards have objective upgrades, certain cards are obviously op, drawing cards is completely random from you deck, these three things make for low deck variety and much luck-basedness, awfull game imo
Couldnt, I had to play with a random hand and the cards I won were randomly picked, that was the point, I made it though, and really enjoyed the game and was happy it had a proper ending :D
Wow, awesome! congrats =D. I have seen lots of flash games with poor endings, and I tried to do something rewarding to the player. I am glad you liked.
Great game, but I lost a very annoying card to lose, the old bearded man, the only way to win him back was to play one of 3 random drafts of which 2 had as reward random 1 and the other random difference, so very luckbased to get it, at least the game was nice enough to give this card to the enemy's hand every single time
Great game, but feels buggy, I got an achievement for all hidey spots while missing a hidey spot achievement, screen sometimes freezes when near the gui, *ahem*, hamster king
Wow, awesome! congrats =D. I have seen lots of flash games with poor endings, and I tried to do something rewarding to the player. I am glad you liked.