@cmt1ger
You can unlock upgrades after level 5. Click on the big green plus, click a upgrade (the little circles) and click 'unlock this' on the bottom right. Then you can, while actually playing, click a tower and click on one of the options that appear around the tower. That will upgrade your tower. I recommend upgrading ALL the towers
There should be a way to replay missions from dates more than a week ago; From what I can tell, the program randomly generates a new field every day, with the 'seed' (the random number you put in for random terrain generation) being the date. I could be wrong, but that seems most likely. Anyways, there should be a way to plug in any number/ date you want to play the map generated by that date: If your friend was just trying out maps and found a cool one he could send you the code to enter
Great game! Finally, a free mmo game where you DON'T have to pay to get some fun out of it! thank you, game creators. P.S. I like how you can get the special currency by trading in game money for it instead of only real money, like most mmos
no, rate up for badges. that how games get them. not by making comments and having people downrate the game for not having badges. actually CLICK ON THE STAR THINGIES UNDER THE GAME!!!!!!
personally, I think this game could be improved by adding a speed change, with freeze, so you could command stuff while the game was frozen (the computer commands stuff instantly, which is what makes the later levels so hard, so why shouldn't you?), and having the first step in the moving process be to turn IN PLACE until pointing towards the destination. One more is that every ship (EXCEPT mining drones, repair drones, invisible stealth fighters, and the command center ships-the big fat ones) will always attack enemy ships when in range and idle. for example, my artillery ships never attack the enemy ships unless i select them and order them to do it, and then they only attack one ship and then stop
We all know, the pathfinding is not the best. I propose that pathfinding should go in these simple steps:
1:select a unit 2:click where you want it to go 3:the unit turns until it is facing directly towards the destination, even if there is a planet in the way 4:the unit goes forward until it is within "X" pixels of a planet, or is at the destination 5:if at the destination, the unit stops 6:if near a planet, it decides which way around is faster, by determining which way (left or right) is the turn with the least amount of degrees needed to turn (in place) 7:repeat steps 3-7 until the unti has stopped at step 5.
+ if you agreeeeeeeee!!!!!!