The grammar and spelling could improve a bit, but this is still a fantastic game. It's like Age of War meets Plants VS Zombies meets The Space Game with boss fights and an upgrade system. =)
*JT appears*
Me: My Elementals should hold him for a little bit... There are 4 of them.... My towers should be able to finish him while they're walling him.
*JT reaches the first one* NOMNOMNOM
Me: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
decided to come play this again in physics cause we learned about nuclear reactions and reactors... id forgotten ive got 4182/4182 here. this game rocks, pleasepleaseplease make a sequel xD
axon is insane... no data cores lost till he came, even with the 10 or so super users the wave before, then axon alone got all 10, even with 2 brute force and 13 fully-upgraded towers with the best upgrades for their abilities. And that was on easy xD
FINALLY. The key to zeroing Insane 1 is in my opinion to make sure the toughest shapes when you run out of super circles are 2 health. double-damage clicks is also a requirement. Insane 1 isnt hard to gold but its the hardest to zero in my opinion =P 4182/4182 looks great on the level select =)
I just learned that there is a way to deal 4 damage to a shape with 1 click. Uprade Super Squares with the chance for double shots so they can shoot 4 at a time. If one goes off while there is a shape directly over it both (or all 4) shots will hit the shape dealing 2 (or 4) damage. Even with this i still cant zero Insane 1 though =P last one too
@aurel12048: Thats why we have resetting =P his method rocks for levels that have circles, insane 2 is actually pretty easy, just reset and max out squares and triangles, with the rest in clicks and the double damage click. If there arent circles, you should have enough points to max out what matters anyway