waaayyyy imbalanced with the obstacles. I had wind pushing me so fast that I could not move when I jumped, and the treadmill was pushing so fast I could not run.
I really hate it when games use the strength stat to determine inventory space. When they do that, it severley imbalances classes, especially those that do not rely on strength such as mages. Sure, it wouldn't make sense if strength wasn't proportional to the amount of items that you could carry, but when you make a game that contains TITANS from GREEK MYTHOLOGY, you kinda NEED to throw certain elements of realism out the window. Great game though.
@ Lore Lord 24, and all the rest: If you get stuck on the last puzzle and want to reset, then just press the menu button and continue. You will start in the same room, with the puzzle reset.
You don't have to land your trick to get the hard badge. I had about 2000 trick points and landed sideways, which killed my groupies. I still got the hard badge though.
Stablehand: "Sir, it seems the rising combatants are able to flawlessly predict which llamas will win the battle!" Llama Master:"Don't worry, We'll just limit how much they can lose. That oughta teach those punks."
I detect a lot of nostalgic sound effects. I hear a couple of them from Megaman Legends, and others seem familiar, but I can't place them. A few sound like they're from the Atari...