The MFG needs to be removed from the game, it fires slowly, you move slowly with it, its huge. When you pick one up there's a 99% chance zombies will get close to you and you won't be able to shoot them and they will kill you before you can fire all the MFG ammo. There's a 1% chance a better weapon will drop and you will survive with most of your health gone.
gold coins should disappear once every party member has been over it once to avoid loops, and dungeon tiles should give the full cost back if you remove them before your next dungeon run.
Great I can paralyze/confuse/entangle people but can't do anything else until they've freed themselves. Its unhelpful 1 on 1 and useless against a mob.
OK defeating the mysterious hermit is not worth it, if you lose your rank is set to 99 and you lose the ring you gain when you reach rank 1 if you win you get the title invincible, 2 skill points and 1 fame or something along those lines
Pick burning hill max one of high or low attacks > high and low defence > damage and high and low additional attacks > increase special, mana shield, combine and mana attack. Doesn't have to be done in that order and you need to increase mana and hp as you go along. In battle cast increase special twice then one hit kill your opponent with a 800 power combine attack. Kills everyone but the hermit in one hit kills him in two if you live that long. Use spell shield for those moments such as great sea mages absorbing 700 damage and doing a 700 power combo at you.
Here is a comparison between my Legendary Grey Knight and Legendary normal knight neither wearing a helmet, Grey Knight has 307 more hp, 6 more min and 15 more max dmg, .2 more movement speed and the same attack speed, same crit chance and 2 more armour. Are normal knights supposed to be crap?
Would be really useful to see some statistics like damage done/taken, healing done etc because I'm trying to work out which classes are useful. Does my demon hunter do decent damage against players? Does the priest heal enough?