Is it possible to take the enslaved mob with you to the next level or at least reset the spell when you go next?
Now the mob is gone and the spell is on cool.
I find Reckless hardest because quite often his "reckless" decisions turn out to be advantageous. The other two are more predictable and as such, easier to adjust to.
There's nothing wrong with the mechanics or probabilities but to anyone trying to complete the awards, realize it is an exercise in futility. If the dev would have looked into probabilities for a minute, he'd have understood why so many end up hating the game.