Tiri is a hacker, don't trust that player. Usually hackers are banned from the leaderboard (Badbot was also a level 500+ hacker who was banned), from what I've heard Tiri has stayed on due to pestering the Kongregate mods. The highest you can get while playing fairly as a human is in the upper 100's. Definitely not past 200.
@thecursor I find your assertion hard to believe. Considering that this game (at it's peak) used to have 200+ people on at the time, and it ran fine. Are you aware that the current popularity is quite low? As for the lag, do you mean for multiplayer or campaign? Campaign at least should not be affected by the servers, as campaign matches can run smoothly with zero internet connection (once the camp match is loaded).
@piggycatman I talked to cww about that... he say OE4 full release may not be until next December :( However, expect some updates to the demo in the meantime :)
For those that are interested, cloaked spartans take 5 frames to uncloak after shooting, spend 30 frames at full visibility, then take another 5 frames to re-cloak. This same pattern has been observed in cloaked artillery halo.
http://imgur.com/a/97YzV
@allasdraco when I try to play oe4 demo, it lags a lot. Unlike your smooth gameplay, when I play the demo the screen always freezes for a split second and is generally slow and laggy. I never have these problems with oe3, so idk.
LOL @vibrator whenever I get stuck on the loading page and I reload, I don't lose lives. In my experience, if the screen is still stuck on "Loading Game" when you reload, no lives are lost.
uhh laser fg? For regular laser turret it's 50% (rof rof + heatsink). Not sure if it's possible to fg a falcon laser, but it is theoretically possible at 120% rof. (6.99)(0.8^3)(0.85^4)=1.87
Very odd- freeze does 40% damage vs shields, lower than stated value. Fusion does 50% damage vs shields as stated. I tested this by freezing a base shield-equipped station, thus halting shield regen while fusion and freeze blasters wore the shield down. I timed how long it took for shields to die by counting energy.
Turtling green? It's entirely possible... Just make a lot of repair turrets to tank the laser/ rapiers. You will need either rof repair, or hyper repair. Also try hyper repair if regular repair turret doesn't work. Also get an insurance blaster/micromissile/microlaser to tank spartan hits, lasers to kill rapiers, some phalanx vs legion cannons, and finally vl to kill legions.
Pics: http://i.imgur.com/3Cbzg8W.png?1
http://i.imgur.com/nyWSkYE.png?1
http://imgur.com/a/Aj2TV
note that the last one was done on a lower level.
@Cooked try reloading the page, and restarting your computer. If these don't work also try opening another Kongregate game in another tab. Hopefully your chat on the oe3 tab will disconnect, and then you get an ALERT saying that only one kong connection is allowed per user. Click on a blue box on the alert that says "Reconnect me", this might work.
@1021333190 the simple answer is that you don't have the right mods. Range range void lance is very effective vs capitals, as are range range hades. If you do not have these items, nor ever faced these items in pvp, please refrain from saying hades/ void lance are ineffective, because they can be very good with good mods. Using mjolnir and aritllery reveals an even larger lack of knowledge on your part. As Majortallon points out, any phalanx or gladiators quickly shut it down at "a lot of damage" is simply nullified.
http://imgur.com/a/qi5Yd
rof rof mantis jupe+ 3 heastsink and freeze tech. Actually very underpowered as the mantis have only 100 range. Now rof rof sapphire Jupe/ Legion would be worth getting lol.
I have just tested one carrier rack on a sapp regen legion. The legion had 135 frames between each launch (without carrier racks 100 frames). I have confirmed this finding with multiple tests by pausing whenever the next wave began to spawn and measuring the amount of energy generated in between waves. So what this means is that carrier rack slows by 35% rather than 20%. I may test the affects of 2 or 3 carrier racks later.
@azariarob I assume that by "above" you mean the third dimension. No, projectiles and ships can only move in 2 dimensions, horizontally and vertically. They can't shoot from the third dimension of above. As for missiles attacking from the back, yes, missile homing can be sluggish. Just use lasers to kill the faster fighter ships so the missiles won't waste time homing on them.
@40fy I agree that naval yards are an excellent rush. However, this is not in "most cases". You need cloaked mediums, that have high damage or are carriers. These meds MUST be cloaked as they will otherwise get wrecked by frameglitched lasers (lasers that fire in a solid beam doing 50 dps each). My personal favorites are cloak engine e shield a athena (engine helps athena fly over base and attack from behind, shield is good against freeze) and cloak hawk corvettes (cloak helps hawks fire at least once, as hawks have relatively low fire rate but good damage).
@MrSheepTheBah there is a very simple way to end the acid effect- just heal the afflicted unit with repair turret, hyper repair or engineer. Once a repair beam touches a burned unit, the acid goes away.
@marczero fighter yard is 7.5 times more efficient that fighter bay. You pay 200 energy for 4 fighters every 4 sec, or 1 fighter each second. Compare that to paying 35 energy for 1 fighter every 7.5 sec for fighter bay. 200 metal is worth it for 7.5 times faster fighter spawnage. And while 200 energy seems like a lot, you only pay the price of the actual fighter once, while you would have to pay that price 7 times with 7 fighter bays.