@Johny otherwise, the miners would keep orbiting the same asteroid and stack up. You would get 10 or 20 miners orbiting an asteroid from just one miner fighter bay. Which is totally broken in terms of metal economy.
@Roberto577 cwwallis said he would do an OE4 beta around Christmas... which should be in a few weeks. I haven't heard much more about it, not sure if there are further delays.
@MrSheepTheBah keeping in mind that cwwallis will probably NEVER upgrade this game, at least not until after he completes OE4, which will take forever. Given that, your in-game upgrades will just make this game more complicated than it needs to be (imo), and cww would never have the patience to do this anyhow. BTW, I have replied. You're welcome!
@MrSheeptheBah I was just wondering why you think we should pay energy and metal for upgrades. That just doesn't really make sense. I mean, paying metal and energy for base cannon upgrade is literally like paying metal and energy for a turret. Plus, you haven't considered the consequences. There are only 4 tech slots for a reason. Being able to buy more in game would mean that everyone would get like 10 heatsinks, which would lead to stuff like one frame hammerheads or even one frame beam halos. Or 6 or 7 primers would mean that caps would be practically useless due to huge void lance range.
@MrSheeptheBah why do you think we should pay energy/metal for in-game upgrades? I actually think that that is not a bad idea, but it's better to have a new game currency like XP, this will make buying upgrades less similar to purchasing new turrets, structures.
@Vaerturk queues for pvp are shorter if you try asking people in the chat. (maybe you shouldn't have your chat turned off, ehh? :p) But yes, typically if there are 20 people currently playing, only 2-3 are interested in pvp. This is an old game, so many multi- players have quit over the years. About the cloaked capitals, any cloaked ship will re-cloak if they stop firing for a certain amount of time (about 30 frames). This may happen because there is nothing to target, or because the cap is turning to the next target, which takes time.
@thecursor base cannons are actually just about the most overpowered campaign tech. One tech slot for 2 autocannon (normally 150 energy, 25 metal) is a sweet deal, don't complain. And if you want to pay for defenses in-game, those are called turrets, didn't you know? :p
@thecursor Good ideas. I assume you want an AoE effect ship that doesn't effect your own units? The problem with that is that if are damage didn't have that "friendly fire" effect, there would be little incentive for using conventional weapons. AoE completely bypasses phalanx (assuming the area splash is big enough), and it would decimate swarms. Also, this doesn't make sense. If you detonate a bomb in front of your face, of course it would hurt you as well. Getting rid of friendly fire on area damage encourages senseless explosions and discourages tactical usage. If you want to have a friendly AoE ship, maybe you should try using other ships to help (such as using force trident to back up ragnorak)
@MrSheepTheBah Besides the first level of campaign (is this what you're referencing?) all levels of campaign are randomized. You have equal chances of getting duels, skirmishes, pincers, etc. If you are talking about how the first mission is always a red duel... well it could be worse. And I would say a red duel is very much a foothold, because you know exactly what to expect and you can build your strategy around it.
I mean, if you can afford a capital ship, you might as well get an actually damaging cap rather than more metal from a miner carrier cap. I suppose there could be value in spawning a medium miner carrier.
@SealMaster I said miner hangars are worthless, not miners in general. Learn to read. I spawn my miners from my fighter bays, not via a medium/capital miner carrier.
@SealMaster Miner Hangars are not a "myth". Legions, Jupiters, Odysseys, Archangels, Mastodons, and Corvettes can all get miner hangars. Also note that the correct term is "Miner Hangar" not "Miner Bay". Actually, most people sell their miner carriers immediately because the miners are pretty much worthless. I've sold every miner carrier I had the misfortune to obtain. If you really want to find a mythical carrier, look for a gladiator, spectre or knight hangar. Nobody has found those yet.
@masstheapedude That is not necessarily true. Trident (100 minerals) can do lots of damage with rof mods, while Biohazard (250 metal) does negligible damage with the acid missile. Plus, most ships ultimately derive power from the type of upgrades they have- for example having the sd mod can make or break some carriers.
@695edudrekcah well technically this is a "luck to win" game, where everyone wants premium mods. Having lots of plats/ credits can help, though. More money= more rolls. Though most ppl with a lot of game currency got it througgh grinding not paying.
@vovann1247 unfortunately, cwwallis has mentioned several times that it is "the plan" to eventually give units aiming and directional input. You can look up some of these posts of cwwallis' shouts page. Like you, I do not support this, we should drum some reason into cwwallis' head.
@fauxreal the point of the life system is to encourage ppl to stop playing campagign after a while and go to multiplayer. Of course, skilled players like me rarely lose lives.