@xXorladinXx There's a huge difference between sorting and viewing. Besides, imagine you want to view all the equipment by rarity. Currently you can't because it will either sort by equipment or by rarity and mix everything else in between.
I personally feel that the inventory sorting should include sorting by class as well. I would suggest having a primary and a secondary sorting priority.
That's odd. Came back on to find my progress was that of the reset with my guildians in the retired village but max quest level is at 50? Quests at 60 remained at 60 however any other quests can't get be upgraded after 50.
I suspect there might be a save issue here.
Showing current Trimp stats would be nice. Maybe when you hover over the Fight button or the Auto Fight button would be quite nice. Or could have the stats next to the Trimps box.
Would be nice for Kongregate to allow a little formatting of comments so that comments like that one don't look so daunting. But this game has some serious potential where it's headed. Loving it.
Might be an idea to have different Farmer, Lumberjack and Miner levels with relative costs to allocate a Trimp going by the various methods of collecting each resource.
For example:
The player and Trimps start off using merely their hands to collect each resource but as players progress, they can use their resources to create/improve the tools for gathering their respective resources.
For instance:
Farmers, level 1, looking for berries in bush, level 2, begin planting and cultivating bushes, level 3, begin farming farms, for more levels improve on farms or tools for farms.
Lumberjacks, level 1, breaking branches off trees, level 2, built a tool to help chop down whole trees, level 3, improved that tool to chop them down faster and so on.
Mining, started sieving through rives in search of metal (Gold can actually be found this way in certain rivers in the world), level 2, building a pickaxe to start rocks for metal, level 3, improving pickaxe to mine faster etc.
Would be cool if we could choose which raiders to go farming to increase farming efficiency as the raiders just get in each others way blocking the path to another. This is especially the case for raiders with swiftness trying to get by a raider without swiftness.
Would be nice to maybe have a stats tab with stats like money earned this ascension, earned last ascension, times ascended, some of the stats currently displayed in the achievements tab like total money earned, quests completed, items sold, etc.
In response to the sell all button there is a compromise that you could use for which there is enough space. Add a button on the right of the slide bar saying all that will put the slider at max and ready to sell all
Need some upgrades for the inlets and outlets. And maybe add an upgrade to control how much the inlets and outlets are being used. As also mentioned the same thing for the chronometer, adding a testing tab and possibly other factories or space upgrades and adding saveable designs so that we don't have to spend 10 minutes trying to redo or having to change design when changing fuel cell types, and, adding hotkeys to fill row, fill column and fill what's empty would be super nice. Although there are many suggestions for this game it's already a 5/5. Try making it a 6/5.
I feel as though you have made active play completely redundant. I feel that in an idle game, active play should also be rewarded but as the game is now that reward is far too insignificant which in my opinion will cost you many players. Yes it's supposed to be an idle game but it's always nice to be rewarded for actively playing the game.
Game seems a bit heavy. Should maybe try seeing which bits of code you can cut as it's currently inefficient and starts lagging easily. Other than that great game.
Since MENASE wrote pretty convincing comment, we will check that again and add the option somehow. Thank you for your idea.