This has all the makings of a great puzzle game! Kudos to you onefifth!
Its easy on the eyes and has a simple user interface. Its also easy to pick up on, yet can require a lot of challenging thinking, all using no more than 3 rules (depending on what you see as a rule).
The dev did an awesome job of raising the difficulty at a rate that was challenging, yet fun. I really enjoyed it!
My only requests are
1) undo button
2) shading in the possible spots where a piece can be dropped once you pick it up. This would help a lot with thinking of a strategy.
You can't leave out tdresser, he did a solid chunk of the coding. I'll go ahead and take credit for a good chunk of the design though :P I chose snapping over shading because I didn't want to give away possible moves too easily. Sometimes realizing where you could place a piece is part of the fun. Regarding undo, I think taco767676 said it really well in his comment. Thanks for playing :)
I loved the game! But something i noticed is that the puzzles and tasks are mostly isolated to their respective rooms. Aside from the clocks, you could finish all the puzzles within the room. It would be interesting to see something like having us put the void keyboard's codes through the enigma machine first. But perhaps that would detract from the theme of the game (which I still dont understand) I dont know......just making a suggestion. 5/5 for intriguing/unsettling game =)
just wanna point out a small typo to the developer. In the description where it says "you are given the reigns of an evil mage" it should be "reins." Just wanna point that out =)
wow....took me around a week to get lvl 23, but i finished the rest on that very same day.....yeah, i think level 23 qualifies as a form of torture used in hell
I really hate those speed bubbles. You're doing just fine one moment, then you pick up a innocent enough looking small bubble, and WHAM! Some stupid mine rushes at you and blows you up -_-
You can't leave out tdresser, he did a solid chunk of the coding. I'll go ahead and take credit for a good chunk of the design though :P I chose snapping over shading because I didn't want to give away possible moves too easily. Sometimes realizing where you could place a piece is part of the fun. Regarding undo, I think taco767676 said it really well in his comment. Thanks for playing :)