everyone, my guys and the foes, have basically no str/int while the mobs have same high defenses scaling as me but my characters have like insane hp (17k vs 2k). mobs are supposed to be dealing 200 ish damage while my guys deal twice that in AoE, or 2.5 times that in single target. yeah the update made buffs kind of useless... but there's no progress unless all this offline exp is going straight to low rebirth gains.
i'm a bit confused/stuck. at sadistic 2, 9.2k total rune levels, e900 crumbs, e11 ant multiplier, rune levels (before talis): 1k, 900, 930, 920, 820. i haven't seen "blessings", is there something extra to do that i'm unable to see?
wow "consuming vortex" AoE skill in archmage is weaker than its former required class's AoE's... 50% effectiveness vs 100%, 175 dmg vs 210. only thing good is it could "eventually" outscale via level (8% per lv vs 6.5%)...
there is targeting via the Commands. mouse over the ? mark to get explained that the condition(s) used are what gets targeted. for example, i can do "enemy: hp < 100%" and it will do connected action on a random foe that is not at full hp. if people are complaining about specific foes, well make your requirements more specific. TIP the "or" connector is a great way of compacting your healing or attacks; you can have more specific/important in first/left condition and general unspecific one in the right... reason why is indicated in that ? mark in the conditions menu.
first check for those having loading issues, make sure javascript is enabled. this means you can't use Brave web browser sadly unless someone smarter can explain if whitelisting is possible.
oh thank god fusing three +3's gives a purple +3, (and was only way of using them in fusions) still waste of resources but by that point its not a big deal... still better to just go for the purple first time-wise
is it expected of me to have +3 red/purple quality items to beat lich? yeah i kill the partner reasonably thanks to Caeda. but previously all blues were good enough, not now?
the kiting to heal is harmed by the turn limit though, so thats already accounted for to a degree... something i don't quite get is the extra units in a boss area just vanish if boss is killed early... which is a LOT of wasted exp..
Thanks for your comments, I will give feedback to the development team.
For more questions, you can join the discord group or contact us through the in-game helpshift. 1)discord link:https://discord.gg/XduANu5 2)How to report a bug:https://www.kongregate.com/forums/1072661-kumus-adventure/topics/1918109-official-how-to-report-a-bug
ok how do i get magic vacuum? i've reached 10 enchanted deers and it let me be the high score in allying with cities... before eventually taking FOREVER to kill one via thier massive population only and finding out what my challenge info is
i didn't know i needed to flag things i already knew were bombs to finish a round/game... guess i was bad and assumed i already knew minesweeper, didn't need to do that in any other minesweeper game i've played. =o
Sorry about that, I actually didn't play too much minesweeper and wasn't sure how the game usually detects wins. I always play with flags so I didn't know it wasn't needed. I will change it, and edit this message when the fix is implemented.
EDIT: Done.
you can decrease the speed of block converting to power via those arrow buttons above and below the "speed /1.000" its a "max pps" because 1 is current highest while anything else is so you can put it as a manageable rate if you upgraded pps too much too soon.
i mean, i enjoyed the game despite mostly negative critiques. there's parts of it that makes itself good and having fairly high attack rate with max leveled str makes meleeing harmless.
Thanks for your comments, I will give feedback to the development team. As we all know, we need to maintain the balance of the game.