@venturesome: i'll get an update on the chains.. the achievment, however, isn't about getting 1 million chain per mission.. it's an accumulative value. but, it is still rather impossible.. so i'll be adding multiplies on chain for a certain chain level, thus giving it more value to keep higher chains instead of small but frequent ones.. :)
@FrgetMepaswrd, lucidrine: LoLoLoLoL.. have fun with the exploited char guys :).. Thanks to lucid for the bug report ;)
@DragonSteps: distance is restored.. a bit.. not as long as it used to be, but longer than the prev version.
@ElBandito81: Thanks for the suggestions. For stat rules, I'll try to adjust them. As for the rest of improvements (unlockable char, easy-medium-hard-intense difficulty per level, etc), will most unlikely be implemented.. not on this version, at least. :D.. The ideas are good, taking notes on all of them. Thanks.
@angelling: you can keep the previous top badges as long as you use the same name when creating a new type/profile.
Sorry guys, had a problem uploading an update. I've reuploaded again.. should work now. The Charms should be fixed now, revive, free casts.. etc.. Thanks to Talonj for the suggestion.. All converts are in 1 group now (so you can't equip HP->M with M->HP)
@M4598: yeah.. this is because your damage is being cut by enemies defense stat. It's a percentage of your hero's damage. If you have crit, no cut is made. I guess I haven't informed this in the game, sorry :(
@Vaetrus: what do you mean by non-focus box? As for stats, yeah, I'm not too good with formulating them. Actually, without STR, you should be able to play defensive (dodge a lot, and perhaps more crits).. with more WIS, magic/special attack should be used more. It's hard to balance these.. if you have a better solution, I'm willing to hear and probably might do adjustments..
@Congelus: yeah.. i'm also getting that glitch fixed as well for the next update. I think as long as you don't overwrite the current save, you can reenter the last level and get the badge once finished (showing narration screens).. but after i upload the update. Thanks
@symph, thingolus: Thanks for pointing out on 'time' to kill the level 3 boss.. checked and i'm positive that was the cause.. getting it fixed and updating asap.