responding to recent comments..
@Eidenhoek: based on time spent to finish the game. It's 3 minutes average :P
@ElBandito81: yeah.. it's a thing so I can get feedback from the game. But no, no cheats or anything.
Wow.. lot's of feedback. I'm trying to get them fix one at a time... Sorry for all the inconveniences during play :(.. I know, I suck in testing (ur right, Talonj).. I'll update soon on the stuff I can fix quickly.. Thanks again for playing! :)
Just updated. I hope this would fix the frozen issues. Thanks all for the feedback and for playing my game :). I might not reply, but I'll sure read all the comments.
Thanks again! :)
@XENON, DarkSamurai, AngryGerbil: sorry for the glitches.. :(.. does it happen all the time (even after refresh)? Will look on the possibility of fyre type (hunter)
@BobThePlumber: Did it froze as well with the hunter (and didn't on knight)? Sweet with finishing the game :):):).
Thanks all for playing
@Kiralyn2000: quitting will automatically save. frankly my dev env is win, so i'll see if I can dig up any articles about sharedobjects and macs.
@squiddy: yes, there was a time where we wanted to add variety of mechanics, but was got burned out. :(.. will deeply consider it implemented on the next one.
Thanks :)
@bam13302: I assume you've played it before I have it fixed? because i remembered fixing the 'sector 2 cleared' award showing even in sector 1.
@zerog: no, i haven't heard of the game Crimson sea before.
@trem: pause is triggered by pressing ESC.
@Delthane: yes, i'm having a hard time balancing all that :(.
@Junk_jr: thinking about implementing variation + story for the next game.
@xjason, bam13302: ok, I'll try to update with descriptions showing on award even before it's unlocked..
Thanks again for the comments :).
@3dop: sorry i haven't address that part in the help or info.. and thanks to jclements for the description.
@Demon_warlord: yes, I've got a lot of feedback regarding zombies near doors. I'll try to get it fixed.
@promisedcake: it's from an NG member. it's called 'So 2005' by Doki.
@iwanttobeahippy: yes, thanks for the idea. actually we were just about thinking to add something more than shooting but got burned out and left it undeveloped. maybe for the sequel :).
@IlliniJon, Elimis: trying to get it fixed, asap.
@promisedcake, Raclyon, Ysayell1: Those are really great ideas, thanks! I'll try to get most of it implemented for a sequel.
Thank you all for playing and the feedbacks :).
@anzhirong: are you using the scatter mod? because the acc rating counts all bullets. I haven't seen it broken, but I'll check again.
@dragonslash1688: thanks for the feedback. I'll check on sector 4.
@jesterdakly, jarjarbuggle: ok, i'll get the poison damage reduced.. if half good?
@jclements: well, ultimately to keep it challenging. initially i had all items unlocked but it soon became boring once you are able to buy all of them.
Updated. It should work now for the red zombies.
@iwanttobeahippy: cursor keys, added.
@Delthane: hmm.. does it still freeze on stage 4?
@sarte: after finishing a stage, the items are unlocked.
Thanks :D.
@Discombobulator, Jmb301530: thanks for the bug report. Trying to fix and update.
@imsodamcoolomg, dragonslash1688: argh.. the sfx is freezing the game, huh.. Checking on that also
Thanks again
Thanks for playing guys :)
If anyone notices a spot where you save but eventually got stuck, please let me know. I've been through several tests (with the help of JIG users) and modified the map to reduce stuck places, but I might miss a spot :). There are several players able to finish and go through the whole world to collect the gems, so I'm sure it's possible to finish :).
Nice game. Simple mechanics, TONS of options, gives you loads of fun. I tried the Easy mode, and it still gives me a while to finish the game. Cool sound fx, and sometimes lags my system, but still tolerable :):)