Few things that need fixing/improving for the inevitable sequel: *Make the building's health bars appear on the planet instead of in the space above them. That way their health bars don't get lost when there's swarms of ships attacking them. *Ship movement is often counter-intuitive. Many ships choose to the long way to any given destination, choosing to circle the planet rather than turn the other way.
*Slowdown. There's a lot going on and only so much resources, so there may be nothing you can do about this. *The ships all pretty much look the same. I understand it must be difficult to differentiate them when they are so small, but figure something out. *Little too easy. I enjoyed trying out different strategies, but in the end, I didn't really need to because the only real threat is when the enemy rushes you before you have a chance to build up your defenses.
Ok the glitch happened again in the exact same way, when I was ttying to jump back to the 2nd teleport room from the elevator. That needs to be fixed, this is the second time I'm restarting the game.
Got stuck in a wall on the screen after the second teleportation room. Other than that, it's a fun and stylish game, but mashing spacebar really got old after a while.
Not much to separate this from a hundred other identical games. I do appreciate that it automatically pauses when your mouse goes out of the screen, though.
I like the twist on the Auras, it opens up a lot of interesting possibilities. I also dig the retro presentation. Keep going with this, see where it takes you.
Sure randomboy. And I'm sure the second level, Super Santino Brothers, is just a coincidence.
There are plenty of original platformers that do not rip-off Mario. This is not one of them. It's not bad though, just a little bleh.
Chain reactions are always fun, but the lack of any kind of arc on the egg's flight path kind of kills most strategies, and there are a couple bugs, like getting stuck, that are REALLY annoying. Graphics are prettuy bland too. Fun, though.