Interesting twist, and the non-Newtonian physics contraptions are kinda cool. But like with all platformers, I got insanely annoyed by the precision jumping.
I really enjoy these little adventure games. The pixel-hunting can be a bit frustrating, but it wasn't bad on this chapter. Last episode had better puzzle elements, which I prefer over trial-and-error gameplay. Still, the animations and silly story make up for a lot.
What a buggy mess. The developer should really clean this up. Way too many special features, too much luck involved, very little strategy (i.e., executive level decision making), it's pure micromanagement.
PICK VIRUS. Start in Greenland (nowhere else) sell all symptoms but coughing. Buy 1-1-1-0 resistances. When 7 countries are infected, sell coughing. When whole world is infected, buy all symptoms tier 1-3. Win percentage is not 40% as previously reported. Maybe 10%.
Not a terrible game, but I really don't like having to repeat so many easy battles during the campaign to build up cash. Also annoying that the bots only kinda follow orders.
Nice looking game. Not much fun to play, though. Still don't understand what to do for the very last boss (and yes, I read the developer's explanation).
Not the first time I have seen this game concept. Nicely implemented here. A bit frustrating that the AI is so dumb and needs such an incredible numbers advantage to make the high levels chellenging.