It should have some dedicated servers , because I am unable to play multiplayer.I rarely find a server , and it kicks me because of the lost connection.
Thank you kindly! It's art piece, software installation, and adventure game. The game has many more levels than this and most of them are a bit better set up. It involves adventure and dreams. In the full game, you'll move between a series of different metaphorical, surreal levels via hidden warp objects. There's also some challenging platforming and surfing
I have the standalon, and I went on the forums. I made the ship, but ended making it a 100x40x30 battlecruiser, I am going to online -save it now, and I will try to make it a photo.
I am planning to make a Ship Viewer sometime in the next few weeks. Right now you could go to the forums and post pics and .txt files ( local save ). If you share you 'Ship Key' they can modify it. Right now the ship key is just a temporary solution. I am looking forward to create a user registration so you don't have to save ship keys.
I went on the forums. I am starting a shipyard project. I hope thatt going over 499 cube meters not to be a problem. You got some good artists over there. Well, at least I am a Planet Minecraft map developer, so I can help ! There are a lot of voxel-based ship games out there, but your's is so in-depth, and eaven better, it is unity !
Thank you :D That's really nice to hear. hehe.
The actually limit is 999m. The ship builder isn't really optimized yet to the fullest, so it will be a little risky. I highly recommend using the Standalone ( offline ) player.
Glad to have you onboard! Thank you :)
I know I made the game with sploder game creator. Plus doesn't mean i used sploder to create it doesn't mean i cant post it. now go home COD fanboi