"worshiping +100 max" yet i'm only getting 25 more slots to fill. kind of frustrating trying to get to the next level when i'm only making 7k culture and i need over 150k for the next point.
better aiming for the AA missiles and better name for them. they don't really deal with Air threats besides the choppers, so SS (surface to surface) would be better. the aiming algorithm seems to be right to left, every missile on the same target. if the AA specialist is on the left, his missile should go left. if he is on the right, then have it go right. this would at least spread it out to 2 targets, and on both side. its annoying watching 8 missiles fly at a marksman, and then 7 missiles circle around the helicopter and go for the fuel barrel.
it really doesn't make sense that, having struggle through all 30 levels, i now have to do it Again. sure, i somewhat remember how to do 'em, but... its still very time consuming.
Like most people, I would appreciate getting to keep the same tank from one mission to next, including salvaged parts. The author has, I know, cited a balance issue- some players would be able to heavily overpower their tanks, well others might lose out and not have any weapons at all. So, what about having a weight or a size limit? For example, for a certain mission the tank can only be 6 blocks high and only 5 blocks wide. Of course, a garage would be needed to save various weapons, boosters, and amour.
all in all, the best game of its style i've ever played. but, like tritonlax_6, i forget to payattention to my health. perhaps some sort of alert when the HP metersdrops to 100.