@Jacob: Sorry, perhaps I should have said pay-to-win where 'premium' people increase can waste money to purchase items that will give them an advantage over free players rather than everyone having to level up the 'hard' way
Speed Trials could be improved: Remove the Intro/Dialog part as we've already seen it going through Story mode, and allow for a option that restarts the level. It's annoying to have to hold Q to quit to go to the main menu and then reselect the Chapter and have to wait for the quote to finish showing all over again.
Once you get some of the glitches worked out (with the physics?) so I stop going through the walls and get stuck outside of the level then I think this will be a good game.
Game doesn't display buttons for Ubuntu based Firefox, so even if this is a MMO that's actually worth playing, I can't get past the press the structure button in the tutorial...
Also the PVP mechanic needs to change. CPU shouldn't manage people's cards while they're gone. I might as just as well hit play and walk away while the computer plays for me. It should be if you snooze you lose.
Meh, I got shafted by a person with a bad deck just because I never could manage to draw a pillar card throughout the whole game. It was a long and painful death. :/
I love title screens! But I love games more. I wish I could design a horribly bugged game that won't get past the title screen and have Kong give it badges.
Energy regenerating is actually a glitch, it should only regenerate on a day to day basis or if you pay for it. The update coming tomorrow should fix that.
Really? Mr. Elephant is slightly bigger then a tire? Annoying frustrating first level on insane. There is just no way to dodge that kind of onslaught of shiny spiky balls that go twinkle twinkle, but then again I suppose that's why it's called hard. There are games that deserve badges much more than this crappy game though.