Those with lag, you realize there's a quality button in the lower left corner, right? Hit detection in this game seems quite a bit off, in one part while falling straight down w/ a line of 'coins', I didn't get some despite touching them, same with the jump circles.
Agreed on what most everybody has said. The isometric view makes it more time consuming when using the impulse numbers. A few shortcuts for break it and such could improve times, but not as much as a different view would. Maybe add a feature where you can select multiple nonconsecutive boxes using say, the control key, much like Windows programs with text.
Certainly would be nice to have a save feature. By that I mean you can return to the game after turning off the computer and taking a break from the i_19-20 section...
Automatic 1s for demos people? Really? If a game's purpose is to entertain, and you like this type of game, isn't that contradictory? So long as a game is entertaining, it doesn't matter if it's a demo.
One of the better puzzle/platform games out on Kong, definitely badge worthy. I'm running this on a 7 year old computer I haven't had any lag throughout the game.
Castle Clout is a much better game, which this is pretty based off of. The physics in this are horrible. Smaller objects should go further, not the same distance. The timer should be taken away for a restarts when everything stops moving. I've had walls about to fall on guys just as the timer ends, quite frustrating. Where Castle Clout levels required skill, these require luck on quite a few, namely #17 where I'm stuck.
BowMasterBen and others, you do NOT have to clear your cache to get the second badge, I'm playing from the old cache and it's finally started working, you might have to refresh your browser though.