Micromanagement? There's hardly any..
Anyhoo. Great game, but definitely needs an ending. 100% complete and the tower still begs me to save the island.
Save-the-island-bunny-threesome? I think so.
Very frustrating... would be nice if you could see the level for more than 3 seconds before it starts. Like start the countdown with spacebar or something.
Oh don't worry guys, there's only 3 levels total lol. No need to upgrade or anything, the game is just doing you a favor. I got along by guessing where the cursor was and just shooting the crap out of the people; I made the mistake the first attempt at trying to headshot people instead of just blow up the car.
Really unfinished game. 1/5.
*Menu autoboots you to next level.
*Upgrades are way too expensive for a 3 level only game (not that you could actually figure out which to buy)
*Shooting the car or the head (or the tires) seems short on thought
*Points? Give me money or a bonus or something.
*If you fail the only way out of the menu is to submit a high score :rolleyes:
*Oh yeah, NO CROSSHAIR.
*ReeNuTo; you need to buy more ammo?! I never noticed that but yeah, thats sorta.. dumb. When the menus are 2 seconds long.
Cute, and well done if its your first completed game. Boring boring game though :(
Start it out with less harpoon density and make it harder over time, and it also sucks that hitting the tail end of a harpoon thats already passed still kills you.
+1 to that, spirtoffire. The challenge modes really bring to light how bad the AI is, not for the enemy but for friendly control. 6; your gunner constantly retreats behind the medic and both need to be micro'd the entire time.
The insane amount of micro'ing required is just stupid. Challenge 2 for example; if your robot ever reaches the destination you set they immediately do a stupid 180 and get hammered.
Need to be able to quit levels... Got stuck on challenge 7 because one of the robots was surrounded by dead machines and the last two survivors couldn't get at each other.
1.) level 30 is easy. 2.) I don't think this follows Kong guidelines in that when you click 'next level' after level 30, it takes you to the king site and I had no intention of leaving the page. (granted, it does open it in a new tab - so that may make it all moot)
This game is excellent. The art is really fun, the mechanic of the clone man is really refreshing and dynamic, and the levels were all just the right amount of challenge without being too much or too little. Really looking forward to a sequel.
Gooooood please swap the "Continue Playing" and the "Return to Map" buttons in the options. I'm kicking my ass repeatedly because I pause by going to options, then when I come back I absent mindedly click return-to-map. That, or add a confirmation dialog to it. (pretty please.)
Whyy oh whyyy can't we just play the last level first? Everything is the same build order every day. *yawn*
I'm still a sucker for these types of games though :(
I really like this... but as earlier comments have said - the clicking becomes insane after a point. Perhaps offer automation upgrades, or maybe have a farmhand you can hire to automatically collect the animal-products. Products hiding behind grass is really, really dumb and frustrating.
So... if you war a territory with only 1 arrow archer to see how many guys are there, the battle result shows that my one valiant man somehow killed 186 enemies.