Cut scene graphics are great. Game play's good but the story's a little too forced with too much information. The more explicit you are with plot the less likely the gamer will fill in the details from their own perspective. I'd like to see the next one.
I understand the real world reality of crash-into-something-bigger-than-you-and-you-die, but for gaming purposes how about a little suspension of disbelief and some sort of dynamic health bar?