Small bug: If you place a basic coolant cell next to a fuel cell it will remove all the heat generated that tick instead of the 16k it says in the description. Very useful for lowering heat quickly and cheaply on 4 quad nef cells :)
Once you get to tier 4 power generation it gets difficult to see how your net heat generation is as the value jumps up and down so much between ticks. Also it would be nice to have a total income per tick value next to your money so I don't have to do simple math to work it out from sell all button - power per tick. Maybe in the future you could add a fluctuating power market so the price of nuclear energy fluctuates or dealing with nuclear waste. I'd also add offline gains. The game is fun as it is though.
FYI, this is one of the tutorials on the unity website before anyone thinks Kongregate are trying to show up all the unity developers. You can download and run any of the unity tutorials with minimum work.
@Muffino, you can tell a spike trap is going to move if there's a soldier on the side of the road with it. It always moves towards the soldier and always starts in the middle. Really easy to spot them with the perception upgrade.
Nice game except it's a bit too long, barely managed to finish the first game mode let alone the other 3 unlockable modes. Fun concept for a couple of minutes.
Cool, a game about Galactus http://en.wikipedia.org/wiki/Galactus
Your guardians are like the Silver Surfer.
You're essentially destroying all life on those planets you eat and the enemies are the last defence of the planet's doomed inhabitants.
no, i didn't touch that