I cannot get the hang of this game at all. I can't even understand the tutorial. Maybe it could use a little difficulty adjustment in the tutorial for the novices (who are the people it is aimed at, after all).
In Bowls I had luck just moving the base out of the crater and toward the middle, which is higher ground and establishing a perimter with blasters to give me time to build up other stuff.
Holy crap. I need to be on crack to control the ship, or maybe else now I feel like I'm on crack after controlling the ship. This is something that would be much more fun with a joystick.
It felt a little too luck based to me in some cases. Like there was several cogs that there was no way I was going to reach and sometimes the fireballs fell in patters where I couldn't avoid getting hit. Just a personal gripe. This would be cool as the second or first level of a game detailing the exploits of our precocious dino. Maybe the next level is her/him flying on the spaceship avoiding the incoming meteors? Cute game in any case.
This really works almost more like a claw machine than a gold mining machine. Suggestions: score multipliers that increase with number of consecutive treasures collected. Maybe a max number of times you can miss? A more interesting background. A little variety in the look of the gold (if you stick with gold mining as your theme) rather than just resizing. Also the game needs to either end when you've gotten everything or go to a new level.
A little more variety would be welcome. You've got a creepy Victorian tomb raiding atmosphere going, which I like, but after a while you know if you are generally careful nothing bad is going to happen. Needs more trap types, false alarms, ghosts, hidden treasure, secret passages, being chased by pirates, investigation, story. Really any or all of the above would help. An okay game that could be really cool. What if she could find stuff in the tombs then build stuff with it? What if she was investigating her family history? What if there was a golem terrorizing the populace and only the intrepid archeologist Ms. Whoever was brave enough to investigate. Spice it up!
I hated the restarting and I hated the illogic of some of these things you were supposed to do. *spoiler* Oh OF COURSE I'm supposed to throw the blue crap into the fire. Cause that makes sense. Basically a game you can solve a)by clicking randomly, b)with psychic powers, or c)because you're the developer.
A pretty good game and the skeleton of a really great game. Nice voice acting in the beginning, more of that throughtout would have been cool. A few critiques. Damage should produce some "ugh" sound or something from the character so you know you are getting damaged (it's hard to tell exactly when the aliens are within damage range). For a game with so few lives I'd add a save system. I didn't finish the game so I don't know how long it is, but if it takes longer than 30 min to finish I'd suggest putting one in. You've also got a few typos in there and I'd suggest switching the weapons for some that are a little more sci-fi looking. This sounds like a lot of negative comments, but I really did think your game was good and nearly great.
What this game needs is a to be a side scroller so that you're aren't just killing endless waves of the undead, but actually moving and heading somewhere. That plus an interesting plot (reading Walking Dead/Raptorman for ideas) would go far. As others said, more weapon types/upgrades are always welcome and more enemy types.