Just an idea I came up with, or thought up, but I had been thinking of a new class for you guys to add and I finally came up with might work, although this might get blown completely out of the water, but I was thinking of a "hypnotist" class, which would have the ability of making enemies temporarily fight each other, now, with this I should also include that this would need to not work on bosses...anyways, click "+" if you like the idea or "-" if its not so good...(re-commented to give more time, also my realm of the mad god name is "sercrati" if this matters)
To everyone: with my hypnotist class i decided that it would have to be a small blast radius (but higher tier items will have small radius increases) because if a large number were "hypnotised" it would be to easy, so a smaller group would make it more reasonable, also i thought about how long the effect should last, and decided that the starting tier would have to have a at least a 5 second affect, and each tier should raise by 1 seconds, now, the 'insanely' long times because the speed to monsters shooting speed would still be the same, so for it to be more effective, it would have to last longer...my main concerns are the amount of lag this could possibly create, although i'm sure the developers would only need to apply the code in pets that makes pets fight monsters...anyways this is all....pls "+" the idea if you like it or "-" if you think its bad or needs to be altered
To everyone: with my hypnotist class i decided that it would have to be a small blast radius (but higher tier items will have small radius increases) because if a large number were "hypnotised" it would be to easy, so a smaller group would make it more reasonable, also i thought about how long the effect should last, and decided that the starting tier would have to have a atleast a 10 second affect, and each tier should raise by 2 seconds, now, the 'insanely' long times because the speed to monsters shooting speed would still be the same, so for it to be more effective, it would have to last longer...my main concerns are the amount of lag this could possibly create, although i'm sure the developers would only need to apply the code in pets that makes pets fight monsters...anyways this is all....pls "+" the idea if you like it or "-" if you think its bad or needs to be altered
Just an idea I came up with, or thought up, but I had been think of a new class for you guys to add and I finally came up with might work, although this might get blown completely out of the water, but I was thinking of a "hypnotist" class, which would have the ability of making enemies temporarily fight each other, now, with this I should also include that this would need to not work on bosses...anyways, click "+" if you like the idea or "-" if its not so good...(re-commented to give more time, also my realm of the mad god name is "sercrati" if this matters)
Just an idea I came up with, or thought up, but I had been think of a new class for you guys to add and I finally came up with might work, although this might get blown completely out of the water, but I was thinking of a "hypnotist" class, which would have the ability of making enemies temporarily fight each other, now, with this I should also include that this would need to not work on bosses...anyways, click "+" if you like the idea or "-" if its not so good...(re-commented to give more time, also my realm of the mad god name is "sercrati" if this matters)
To evevryone (and mellamomarco): with my hypnotist class i decided that it would have to be a small blast radius (but higher tier items will have small radius increases) because if a large number were "hypnotised" it would be to easy, so a littleir group would make it more reasonable, also i thought about how long the effect should last, and decided that the starting tier would have to have a aleast a 10 second affect, and each tier should raise by 2 seconds, now, the 'insanely' long times because the speed to monsters affectd would still be the same, so for it to be more effective, it would have to last longer...my main concerns are the amount of lag this could possibly create, although i'm sure the developers would only need to apply the code in pets that makes pets fight monsters...anyways this is all....pls "+" the idea if you like it or "-" if you think its bad or needs to be altered
Just an idea I came up with, or thought up, but I had been think of a new class for you guys to add and I finally came up with might work, although this might get blown completely out of the water, but I was thinking of a "hypnotist" class, which would have the ability of making enemies temporarily fight each other, now, with this I should also include that this would need to not work on bosses...anyways, click "+" if you like the idea or "-" if its not so good...(re-commented to give more time)
Just an idea I came up with, or thought up, but I had been think of a new class for you guys to add and I finally came up with might work, although this might get blown completely out of the water, but I was thinking of a "hypnotist" class, which would have the ability of making enemies temporarily fight each other, now, with this I should also include that this would need to not work on bosses...anyways, click "+" if you like the idea or "-" if its not so good...
As some know, the only way to get to oryx's castle is if you kill/defeat all the 'special' bosses, and/or kill 65,000 gods ( in god lands) it would be nice if and indicator bar as placed in to show how much ore killingyou got to do before you can go to oryx... for example, you kill cyclops god: 2 more points on the indicator.
Instead of solar charged battey, why don't you just add and emergency battery which fully restores your battery but once you use it, it's used up for the day
a little bit of fixes to my topic of pvp matchs: 1) it will be a match between 2 players 2) it will not be to the death once you lose you go back to nexus 3) this would not cost fame
I think they should add PVP battles, of course they would probably need to add in non-risk battles (no items lost) and risk battles where each player selects a item that if (if they lose) goes to the opponent
i realized this is basically a rip-off of pokemon, i mean, CAPTURING or BATTLING them. EVOLTIONS? basically the only difference is that your more in a future type deal and there not called pokemon