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squidandwhale's Comments

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Pixel Purge

Play Pixel Purge

Sep. 10, 2010

Rating: 2

I was stuck on trying to get the 500 chain for a long time. Here's the strategy that finally helped me break through: Don't upgrade pixels or magnetism and put all your points into Fire Spread and Rapid Fire. Keep in mind that enemies get harder as a function of your level, not your score. So try to rack up the kills while the enemies are easy and avoid picking up pixels.

Battle of Britain: 303 Squadron

Play Battle of Britain: 303 Squadron

Jul. 29, 2010

Rating: 2

The presentation, voice acting and style is absolutely top notch.

Battle of Britain: 303 Squadron

Play Battle of Britain: 303 Squadron

Jul. 28, 2010

Rating: 6

The levels are long so I feel arbitrarily punished when I fail really far in and have to start all over. Checkpoints would be a good idea.

Shopping City

Play Shopping City

Jul. 09, 2010

Rating: 275

fun game. It would be cool if we could have more information on the effects of our upgrades. For example, does the wait time stay the same? What about the amount of money "extracted"? It's hard to be as strategic when we're deprived of important details.

Endless Migration

Play Endless Migration

Jul. 08, 2010

Rating: 2

Those birds were doing a lot better before they joined the flock.

Plan it Green ©

Play Plan it Green ©

Jul. 06, 2010

Rating: 24

There appears to be no way to lose. In fact, when I tried to get a leg up and upgrade my eco-retailers before they asked me to, it didn't count towards the goal when it came up later. Which means there's literally only one way to do things. The options are limited. That said, very pretty game with a lot of spit and polish.

Reincarnation: In The Name Of Evil

Play Reincarnation:  In The Name Of Evil

Jun. 17, 2010

Rating: -15

This is a really pretty game and everything, but the "puzzles" don't even make any sense. A rubber ducky makes the tub fall through? Also, yes the production value, the voice acting, the art are all amazing. Truly a step above what we're used to in a flash game. That said, I think it's fair to say the gameplay was really quite bad. There's a complete disconnect between my actions as a player and my feeling of accomplishment.

Multitask

Play Multitask

Jun. 15, 2010

Rating: 0

Great game! It's so rare to see something truly novel.

Now Boarding: First Class

Play Now Boarding: First Class

Jun. 04, 2010

Rating: 281

It would be nice if we could play longer than a year. Just as it's getting interesting, the game ends.

Born of Fire TD

Play Born of Fire TD

Jun. 03, 2010

Rating: 1

The execution lacks polish. The animations are clunky and the graphics feel sort of old, but not in a charming way.

Globetrotter XL

Play Globetrotter XL

May. 31, 2010

Rating: 12

Great game. Unlike other games, after hours spent playing it, I have something to show for it.

Fox Fyre

Play Fox Fyre

May. 25, 2010

Rating: 3

Very fun game. However, the other bunkers are barely a benefit, and more often a liability. They don't fire automatically, so even if I switch fast enough, I need to reposition my mouse cursor and waste my time. The superior strategy is to ignore your other bunkers, which is kind of a shame. The only up side is that they attract some of the fire.

Magic Orbs

Play Magic Orbs

Apr. 29, 2010

Rating: 1

Good game and nice puzzles. The walking around was a little slow though.

Viricide

Play Viricide

Apr. 28, 2010

Rating: 0

This game is so chock full of charm.

Thanks Tanks!

Play Thanks Tanks!

Apr. 27, 2010

Rating: 0

I like the aesthetic and the music is really some of the best I've heard in a game. I'm going to have to agree with some of the comments though. The game is good but it could be great if we had more control (retreating for example). It's not that the game is hard, but the tanks are so dumb, it feels like when we're losing, we lose for reasons outside of our control. That's different from it being frustrating because it provides a challenge.

Sydney Shark

Play Sydney Shark

Apr. 25, 2010

Rating: 0

I dig the crazy absurdity of this. Everything is extreme in a completely tongue and cheek way. Love it.

Neon Rider

Play Neon Rider

Apr. 15, 2010

Rating: 0

This is a neat idea and I had fun playing it. But the performance issues are brutal. The load times, the length of the tracks, and the CPU load are all pretty hard to ignore. Maybe the graphics could be toned down a bit since this kind of game calls for performance over atmosphere. Also, this is a lot like the SNES game Uniracers.

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Apr. 15, 2010

Rating: 0

This is a deeply satisfying game, partly because it provides such a challenge and partly because the solution to each puzzle is a creation of sorts. Here's my fairly minimalist solution to Brimstone (69 cycles): t,3,9;t,5,11;c,1,11;b,7,9;m,8,11,180,2,cdrolu;m,3,11,90,1,crrror;m,7,13,180,3,wwjwwwwwwwcrolw;m,10,9,180,2,wwwwwjwwwwwwcr22lo;m,7,6,90,2,wwjwwcrrollwwww;

Help! It's the Unfinished Shadow Game

Play Help! It's the Unfinished Shadow Game

Apr. 11, 2010

Rating: 1

Even at it's current length, this game is amazing. Great concept and a pretty original visual style. I wish it were about 4 times as long and increasingly difficult.

ClueSweeper

Play ClueSweeper

Mar. 19, 2010

Rating: 0

Excellent game. It would be nice if the clues required interpretation though. For example, when it says that someone is not hiding a dark secret, does an addiction to pain killers count? Maybe there could be a clue that says "the murderer is incompetent with weapons" to eliminate several characteristics at once. In other words, one clue might be logically incompatible with multiple characteristics. One other possible tweak is to have multiple killers who acted in concert, though it would require some more thinking to flesh out how such a game would work. All in all, these comments are just to say that the concept is really rich and original. There are lots of directions for it to grow and I'm looking forward to a sequel.

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