the comment suggestions call for this game to be exactly like all the other shooter games of this sort. I liked the fact that upgrades were discretely new weapons rather than the slight incremental upgrades to damage that have become the norm. Plus, the weapon limitations actually provide a challenge in the game play. Too often, an overabundance of upgrades makes it so that people can simply upgrade their way to beating levels.
It's not so luck based. I can win every time with a score over 80 million thanks to the advice of catpaw (a few comments below). He says "make *every* deal on a nonrisky port regardless of price (you have to keep them addicted), and make risky deals if there is a hugh quantity (regardless of price)". I'm not sure if you can encourage addiction or not, but getting a good score is about quantity, not about maximizing deals and minimizing risk. I also frequently forfeit my ships if I'm caught. You only need 3, and you can get by with 2.
I can win consistently. Just have restraint: only buy when the prices are low, and only sell when the prices are high. Avoid risky ports completely (except for making one calculated risk when you have the bribe card and using it when you get caught). For much of the game I just sat on my money and waited until prices were favorable.
I liked it. There are strategies for winning by the way. For example, let's take changing color. After you find one, memorize the placement pattern and ignore the color. Since the colors change, once you push stop you might lose the one you were looking for if you identified it by color instead of placement.
Great concept. But I'll echo the others in saying that it would be great fun if the orbit felt under my control. Trying to create a stable orbit is a challenge, but it is not a fun one.
This is a good idea, but it could use a lot of improvement. It doesn't even tell you that time is up! It needs more variables than just the high score arrow (which often has no arrows pointing at it, ruining any chance for strategy). Also, the way the game is designed, it rewards fast clicking to careful thinking, which is unsatisfying.
Here's a way to change that: First make the count down timer replenish with successful long chains. Penalize short chains. This way slowing down and carefully choosing arrows will be the best way to get a high score.
Good idea, but gets old fast. There aren't many upgrades, the recharge speed is frustrating, and the chain lightning isn't extremely useful since enemies have to be so close together to get a chain.
Great game. I understand the idea behind restrictions, but I wouldn't ignore the complaints here. *These* restrictions are way way too much. They don't allow you to play to the end. This game may as well be a demo, and I don't think Kongregate should be a place for demos. 3/5
Don't waste your time on max homing. It's less efficient DPS. If you don't have homing, then your guns shoot in all directions, but with max homing, all bullets target one enemy at a time. The time it takes for those bullets to get redirected is wasted.
strategy for easy perfect score on last level: You just need three types of blocks. Worm blocks, sleeper blocks and one or two eye blocks. FIrst, put a row of worm blocks as far right as possible, but facing the enemy left. Next, a blank row. Next, a row of sleeper blocks (with one eye block in the middle) facing right. Rinse and repeat.
memory game strategy: imagine a line going from the first circle to each circle that comes up. When you have to select the circles in order, just follow the lines. A shape is much easier to remember than random circles on a plane.
Bug report: returned from inventory screen to start wave 11. However, I returned to find that my character has vanished. The wave started and the enemies gathered at the empty spot where my character should be. Afterwards the pause and menu buttons wouldn't work properly.
During the inventory phase, I sold some items and equipped some new items like normal. It was the first time I equipped an idol (I'm not if that's important). My character is level 9. Hope it is fixed soon as I'm sure others have had the same problem.
Dear authors:
This game is so ridiculously greedy, it's insulting. If we have to pay money to play the game, just tell us instead of pretending that we can have fun grinding for hours before making our *first* purchase.
Also it's just poorly designed. Games should give a sense of progress. Why not add more guns, more money? Give us more rewards per kill and then give us more stuff to buy. If nothing else it'll let us feel like our time spent is worth it.
Finally, multiplayer games should give you the feeling that you are winning or losing because of your own skill, not because you didn't pay the developer enough. When it is literally impossible to win against a more experienced player, and when there is no way to play amongst similar level players, something is broken. Those people who defend this game despite these incontestable facts are in the grips of Stockholm syndrome. This is fun in theory, but there's no reason to pretend there aren't some serious problems.
March 2090
300k money
every program activated
I feel like I could just continue forever, but it's pretty boring now. Just remember to keep selling pasture land before it goes fallow.