Animation is fine, but the gamplay... not so engaging. Also seems excessively luck based (funny that, in a game full of dice) - the fluctuating pill spawns have already been mentioned, and with the physics as they are it's generally pretty easy or impossible to dodge various dice placements. It doesn't really challenge your skill in the same way as eg Ragdoll Avalanche 2.
Pretty cool concept, though the basics are easily mastered and after that it's a bit tedious. Reminds me of Hoare's Communicating Sequential Processes :)
Was fun, though it would be nice if the game remembered the badge criteria interally. On my first playthrough I killed more than 100 in a row but none of the badges registered. Haven't had the patience to pull it off again :S
yeah, balance is off. taking the "increased starting mana" actually makes the game harder, because you don't get as good regen compared to starting with 20 mana and hitting z 8 times.
sigh, i get my flamer up to take out a bazooka, which he did a nice job of, but the now-on-fire bazooka runs INSIDE my frigging bunker and sets all my guys on fire