Games Achievements My Kong Sign In

sqweek's Comments

Comment

Refraction Mobile

Play Refraction Mobile

Aug. 01, 2012

Rating: 0

yeah blank screen after hitting start game. sony xperia active, android 2.3

Monster Arena

Play Monster Arena

Nov. 05, 2011

Rating: 0

game is so ez mode

Frantic Frigates

Play Frantic Frigates

Aug. 30, 2011

Rating: 0

"almost impossible" before playing for awhile? i guess the author has not experienced bullet hell, 99% on first game here

Viricide

Play Viricide

May. 07, 2010

Rating: 0

loved the occasional 2 in the background ;)

Ragdoll Zombie Slayer

Play Ragdoll Zombie Slayer

Sep. 10, 2009

Rating: 0

the flying guys are fun, but the hordes shambling toward you are just a case of putting your mouse in the one spot and mashing fire... not very entertaining.

Pixel

Play Pixel

Sep. 08, 2009

Rating: 0

neat game, pretty hard to die though

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Sep. 08, 2009

Rating: 0

Gold! Hilarious concept, great execution, and most importantly gameplay wasn't totally neglected. Pretty simple, but the ship creation mechanics are fun. The progressively more epic music as you upgraded was just icing.

Little Wheel

Play Little Wheel

Sep. 08, 2009

Rating: 0

dull pacing combined with dull unimaginative puzzles. why the hell is there a walkthrough link - the game tells you exactly where to click already! animation is nice though.

GeoSketch

Play GeoSketch

Sep. 07, 2009

Rating: 0

36 37 36

Canabalt

Play Canabalt

Sep. 07, 2009

Rating: 0

ahahaha, managed to die on the first jump :D

Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Sep. 06, 2009

Rating: 0

takes ages to kill werewolves + no way to disengage = really annoying

Canabalt

Play Canabalt

Sep. 06, 2009

Rating: 0

i love it but it needs a constant fps to play well, and every time i smash through a window or come across a roof full of gulls it starts lagging :/ damn you flash!

Run

Play Run

Aug. 30, 2009

Rating: 0

This game confuses challenging and annoying in a big way. freezing the gameplay to rotate the stage breaks up the flow immensely - would work better with a circular stage. A highlight on the lane you're currently in, or simply digital controls wouldn't go astray either, the level of judgement required combined with the near-perfect jumps in the later levels make for incredible frustration.

Hey Wizard!

Play Hey Wizard!

Jun. 23, 2009

Rating: 0

i thought it was fun despite a bit of laggyness, but it gets tiring exploring each level, especially when it isn't obvious whether going off a certain ledge is going to drop you to your death or not. maybe i should have worked fire more..

absolute.Madness

Play absolute.Madness

Jun. 04, 2009

Rating: 0

eh, plays like a generic platform shooter not a madness game. where are the weapons being thrown around and all that crazy stuff? still, i laughed when the stop sign dude showed up.

Closure

Play Closure

Jun. 02, 2009

Rating: 0

argh, fell through a lit floor on level 25. interesting, but really slow... having to ferry these lights one by one is not helping

Noidzor

Play Noidzor

May. 23, 2009

Rating: 0

unholy bless = SO DAMN ANNOYING with the always bouncing down+right after an explosion thing.

Crush the Castle

Play Crush the Castle

May. 05, 2009

Rating: 0

LMFAO castle 20 half falls over by itself if you just leave it.

Crush the Castle

Play Crush the Castle

May. 05, 2009

Rating: 0

thanks for preserving my formatting kong.

Crush the Castle

Play Crush the Castle

May. 05, 2009

Rating: 0

ok fail. maybe it's a side effect of the poor performance i'm seeing[1], but the takeoff angles are waaaay too discrete. the animation flicks through about 15 degrees at a time, giving me no fine adjustment. pretty sure it's not my judgement at fault as i can consistently hit the exact same spot of the castle over and over. [1] i'm using flash on linux so i don't know what i expected... ok it's definately performance related. in castle 5 it got so bad that i couldn't launch any decent shots at all - it would release the rock way at some stupid backwards angle. i'm guessing whatever you're using to poll for key/mouse events isn't getting a chance to update its state because the physics calculations are taking all the cpu time, so it thinks i've pressed the button again. while i've been writing this message, the physics has settled down from "wobbling slightly" to "completely still", and suddenly everything is much smoother.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate