the flying guys are fun, but the hordes shambling toward you are just a case of putting your mouse in the one spot and mashing fire... not very entertaining.
Gold! Hilarious concept, great execution, and most importantly gameplay wasn't totally neglected. Pretty simple, but the ship creation mechanics are fun.
The progressively more epic music as you upgraded was just icing.
dull pacing combined with dull unimaginative puzzles. why the hell is there a walkthrough link - the game tells you exactly where to click already!
animation is nice though.
i love it but it needs a constant fps to play well, and every time i smash through a window or come across a roof full of gulls it starts lagging :/
damn you flash!
This game confuses challenging and annoying in a big way. freezing the gameplay to rotate the stage breaks up the flow immensely - would work better with a circular stage. A highlight on the lane you're currently in, or simply digital controls wouldn't go astray either, the level of judgement required combined with the near-perfect jumps in the later levels make for incredible frustration.
i thought it was fun despite a bit of laggyness, but it gets tiring exploring each level, especially when it isn't obvious whether going off a certain ledge is going to drop you to your death or not.
maybe i should have worked fire more..
eh, plays like a generic platform shooter not a madness game. where are the weapons being thrown around and all that crazy stuff?
still, i laughed when the stop sign dude showed up.
ok fail. maybe it's a side effect of the poor performance i'm seeing[1], but the takeoff angles are waaaay too discrete. the animation flicks through about 15 degrees at a time, giving me no fine adjustment. pretty sure it's not my judgement at fault as i can consistently hit the exact same spot of the castle over and over.
[1] i'm using flash on linux so i don't know what i expected...
ok it's definately performance related. in castle 5 it got so bad that i couldn't launch any decent shots at all - it would release the rock way at some stupid backwards angle. i'm guessing whatever you're using to poll for key/mouse events isn't getting a chance to update its state because the physics calculations are taking all the cpu time, so it thinks i've pressed the button again. while i've been writing this message, the physics has settled down from "wobbling slightly" to "completely still", and suddenly everything is much smoother.