Yeah.... Arena really don't have a filter. You really have a chance of winning only when you have at least full Epic deck. Unless you're facing bot DEEPREVENGE. I think its a bot, since he only used common card since my first arena until now.
As i know, i can't affect reaction to zoom in my game engine, sorry. And also I just checked it myself and my game looks great both when zooming in and out, so i guess it depends on your browser (I use Chrome)
Holy, that Delerium are stocked. If I relied with daily bonus at max (600 a day) it would takes at least 4 years of log in to get all but multiple buy upgrade. I feel poor.
Why each time I open this game after I'm closing it my max mana bar always reset to 1000 again ? Does that max mana upgrade only works at certain box level ?
(continuation, sorry I missclick) You need to zip fast enough to avoid those attacking fish and also not catching them and waste your haul storage for real target. If you want you could also used collecting reward as a gate/key to catch other particular fish. Fish-in-a-wall comes to mind. You need really long reel for catching them.
These are VERY good ideas. I had brainstormed what future species would have and I didn't think about a thief. I did ponder the idea of "decoy" fish that acted exactly the way you're thinking. I love how that would work mechanically speaking but had some fears people wouldn't get the design and say "give me a way to dump inventory". I actually had a bait system in place that is akin to what you're saying. I wanted smaller fish to be required in your cargo to act as a key to larger fish, but I took it off in this prototype because I couldn't convey it to the player easy enough. We will have to chat more in the future :)
Fish that run away and attack you seems to have some potential. I already imagine some rare small collection of fish in the middle of attacking group fish that takes a lot of your haul.
Would there any skill that makes us fight enemy in group, which basically just multiple enemy stats but make us able to get more than 1 kill count in 1 turn ? This does sounds like late game stuff though (some enemy would impossible to beat with extra stats)
Why all of the background's black ? I refresh my game twice since I though it doesn't load properly. At least give the canvas portrait or something. Really minor gripes
Can we have FAVORITE LIST on the sort ? Instead of sort-by-this-category, it just listed my 1st, 2nd, 3rd etc. favorite cards on top. That way I just stare and my few chosen cards and ignore the rest. (Despair of hard work ignored from developer are not included)
I got offline cap on 36 hours. It's because I used 9 gems when it was 1 gem for 1 hours before. Does this mean we would get some of gems back, you let this slide or forcibly make the cap 24 hours without any compensation ? I f its the latter, I rather quit or reset all my progress.
After mid game (you got company points), this game change from idle to active. As in, you need to check often or you stuck with infinite points and not progressing.
VIP heads seem to be quite good for second stage prestige (when you reset even your prestige for even more speed latter). I just hope VIPs per 5 level increased farther we play (level 100 have 2 VIPs, 200 have 3-4, 300 have 8-10 and so on)
Construction cost would paused if you don't have enough. You DON'T have to stock all of that blood or energy in 1 go. I spend upgrades uselessly just for that 1st threshold.
As i know, i can't affect reaction to zoom in my game engine, sorry. And also I just checked it myself and my game looks great both when zooming in and out, so i guess it depends on your browser (I use Chrome)