@1blujay Thanks, I will definitely add the final score to the play again screen as soon as tomorrow.
@McCoyEVP We'll see about that! I will probably have to add some letters to throw the accountant off guard. Just Kidding.
@lolomator I respect your knowledgeable comment. My response is that you are correct that it could be seen as pointless (like 3D movies) from a gameplay perspective. However, this is the result of trying something different and changing the visual experience/impact of the game.
The old debate of if GamePlay is > Graphics is never ending. But realizing that gameplay and visuals actually compliment one another and can improve the experience overall.
Thanks for the comment!
@xemnas9999 Thanks. I will look into the flooring collision when dashing.
@devwil I really have no idea how else to map the controls to a platformer. I will try and clarify the instructions if they appear difficult. Each note you collect advances the song that is playing and each consecutive note will increase the songs volume thus giving you a bonus to you points. If you stop collecting notes the music stops because each music not represents a piece of the song. Additionally if you load a song into the game an unique level is created based on the music.
@micha224 I was thinking the cubes seemed more appealing lit up without texture, but I will experiment with some to see what I come up with.
Thank you all for the comments so far.
@LeonardoTheKat Thanks for the comment. I have play tested it myself so much I forgot I probably should put a epileptic warning. I will do so in an update. I will look into adding a variety of more music too.
Thanks Rakothurz! Yeah, I will try and improve the performance through additional testing. **Also you can click on the blue bars to move the play meter to a specific spot. I will add that info in the instructions. I'm working on getting more sounds.