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Goldcraft

Play Goldcraft

Jun. 16, 2016

Rating: 2

Losing all diamond boosts after exiting game. Even a refresh

Developer response from BladeFireStudios

fixed

Mini Project - Idle

Play Mini Project - Idle

May. 05, 2016

Rating: 1

For those of you with the error. NaN = Not a Number. So it's most likely just because the number is too large for the game (you're too far along for such a simple game), or it's somehow generating a non numerical value somewhere

Developer response from Shay9999

Non numerical number. It's in response to two issues: One with loading from a save and one from off-tab idle time. I'm creating a text-based save/load feature for everyone who lost time playing for me to send them a load code, which is why the fix is taking so long. :)

Cave Heroes

Play Cave Heroes

Apr. 07, 2016

Rating: -1

Neat trick... turn off 2x speed on boss levels (especially the ones you're stuck on) Extra time for more battle spells

Cave Heroes

Play Cave Heroes

Apr. 05, 2016

Rating: -2

Cave 10, can't do squat (3+ days idle). WORST balance in an idle game I've ever seen.

Coin Collector

Play Coin Collector

Mar. 01, 2016

Rating: 0

What's the point of jump power upgrades past lvl 23?

RobotPet

Play RobotPet

Dec. 24, 2015

Rating: 0

Suggestion: Button to equip best item(s)

Midas' Gold

Play Midas' Gold

Dec. 24, 2015

Rating: 4

Suggestion: Artifact - Increase diamond gains

Midas' Gold

Play Midas' Gold

Dec. 23, 2015

Rating: 3

Suggestion: Artifact - Increase building speed

Developer response from HolydayStudios

thanks for the suggestion :)

Midas' Gold

Play Midas' Gold

Dec. 14, 2015

Rating: 3

Suggestion - Premium currency(gems) gains like diamonds only at a exponentially lower rate of course

Midas' Gold

Play Midas' Gold

Dec. 14, 2015

Rating: 2

Suggestion - Staff of Artemis lvl 4 and Max mana 2000

Midas' Gold

Play Midas' Gold

Dec. 14, 2015

Rating: 1

Suggestion: Displays for avg knowledge/s Gold /s with things like auto cast calculated based on X amount of earnings in last X minutes

Zombidle

Play Zombidle

Dec. 12, 2015

Rating: 1393

Suggestion: Something to automatically catch those silly humans... for a price of course

Developer response from BerzerkStudio

Great idea! Noted. Will most likely be coming in an update :)

Zombidle

Play Zombidle

Dec. 11, 2015

Rating: 7

If the bonuses were any good I might watch some ads.

Developer response from BerzerkStudio

Any bonus in mind ? Let us know!

Boss Must DIE!!

Play Boss Must DIE!!

Dec. 07, 2015

Rating: 0

Click dmg displayed vs actual click dmg. Displayed = 5% higher than actual

RockerBox Tycoon

Play RockerBox Tycoon

Nov. 11, 2015

Rating: 4

Thank you Aquabib for your reply. I would just suggest dropping the initial 1hr wait for gold rush... People usually log in after being offline a while. First log in is when they're gonna wanna use it :) After that you could even extend that cd to greater than 1hr imo.

Developer response from aquabib

Thank you. Your suggestions are already in the test release I'm working on, therefore you will be credited accordingly. Also, if you have any other ideas you think I should include please drop me a PM. Thanks, Aquabib.

RockerBox Tycoon

Play RockerBox Tycoon

Nov. 11, 2015

Rating: 5

Uhh, this is an IDLE game.... What's with the 1hr cooldown on goldrush on log in? No one wants to play for an hour after waking up for example before they actually get to play

Developer response from aquabib

Fair point.

RockerBox Tycoon

Play RockerBox Tycoon

Nov. 02, 2015

Rating: 6

The market and capacity issues have pretty much taken the fun out of the game. Best of luck in the future

RockerBox Tycoon

Play RockerBox Tycoon

Oct. 31, 2015

Rating: 13

I really hate the market. Even after a reset I often find myself stuck in the red and far below the medium

Idle Capitalist Halloween Edition

Play Idle Capitalist Halloween Edition

Oct. 30, 2015

Rating: 9

They aren't even games... nothing loads. It's suspect imo. I just keep flagging them

RockerBox Tycoon

Play RockerBox Tycoon

Oct. 28, 2015

Rating: 3

Everything in game has an upgrade, except capacity, as the game progresses this becomes the limiting factor as diamond bonus applies to gpc, dpc and capacity. This means the 3 scale together with resets. The in game "upgrade" multipliers however mean that dpc quickly outscales the capacity of those dirt processing units. Eg: At 14,500 diamonds, 100 excavators can move 1.4mil dirt per cycle however 160 wheelbarrow can only hold 459k. As you acquire more diamonds this issue becomes more and more apparent as the only way of improving capacity is via diamonds or direct purchases while dpc is improved with diamonds, direct purchases AND upgrades

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