For those of you with the error. NaN = Not a Number. So it's most likely just because the number is too large for the game (you're too far along for such a simple game), or it's somehow generating a non numerical value somewhere
Non numerical number. It's in response to two issues: One with loading from a save and one from off-tab idle time. I'm creating a text-based save/load feature for everyone who lost time playing for me to send them a load code, which is why the fix is taking so long. :)
Thank you Aquabib for your reply. I would just suggest dropping the initial 1hr wait for gold rush... People usually log in after being offline a while. First log in is when they're gonna wanna use it :) After that you could even extend that cd to greater than 1hr imo.
Thank you. Your suggestions are already in the test release I'm working on, therefore you will be credited accordingly. Also, if you have any other ideas you think I should include please drop me a PM.
Thanks, Aquabib.
Uhh, this is an IDLE game.... What's with the 1hr cooldown on goldrush on log in? No one wants to play for an hour after waking up for example before they actually get to play
Everything in game has an upgrade, except capacity, as the game progresses this becomes the limiting factor as diamond bonus applies to gpc, dpc and capacity. This means the 3 scale together with resets. The in game "upgrade" multipliers however mean that dpc quickly outscales the capacity of those dirt processing units. Eg: At 14,500 diamonds, 100 excavators can move 1.4mil dirt per cycle however 160 wheelbarrow can only hold 459k. As you acquire more diamonds this issue becomes more and more apparent as the only way of improving capacity is via diamonds or direct purchases while dpc is improved with diamonds, direct purchases AND upgrades
fixed