I've hit a wall with challenges, I have done challenge 1 and 2 once, trying the others or re-doing the 1 and 2 challenges but taking way to long, tried to go back to getting more boosts but it's going to take2 days to get more. anyone got past this stage?
great ideas, I think it's way to easy, OP and necessary to cap speed asap. maybe as a part of prestige there could be an 'eminence' or something that slows down your speed with each prestige, or maybe the post-prestige bosses have eminence that is a negative to your speed.
I take it English isn't your first language? I have only just started and a lot of the dialog needs re-wording, some of it I can't understand properly. I think you should get a fluent English speaker to look over it. I am not meaning to be mean just bringing something to your attention.
Really fun game, one of the best games I have played, it doesn't sacrifice gameplay for other things such as buying upgrades, purcasing to win, multiple bikes, etc like other games like this might have done, it's simple and fun from the beginning.
one thing is I would like to have a keyboard shortcut for the options for replay as this whole game uses the keyboard except buying upgrades and restarting the level.
Fun game but I feel like it's missing something else to help progression instead of just the upgrades, maybe some kind of achievement for total items / material / enchants. then maybe achievements for X swords using all materials etc etc that has total multipliers. just something I feel is missing from this otherwise great game.
PS: it came out on my b'day
very fun game but with a few suggested tweaks, first of is that the option to stop main window scrolling only stops scrolling down, window still scrolls up. second is i would like to see a way mid game to allow you to place roads on mountains, maybe build highway supports then you build the roads on top of that.
I would really like to have an information panel button where you can search and view information about aspects of the game, been playing for over a month and still don't know what 'a rare mutation has occurred' means
Personally I think there is way to many 'container purchases' to be all unlocked at once, maybe cut back on them, or only have some unlocked at a time etc.
I can cut back some features like +% damage to 1 weapon type. Also i can make system like in Clicking heroes when you have random list of X entries you can reroll :) Uncloking at a time is a bit tricky because requires you to check for new features every time ;) Glad to hear other suggestion while i didn't start work. But yeah, i feel now that it became very long list.
this games difficulty isn't finding the correct position, it is figuring out what piece to move first due to the collision elements, I think it would be better instead is that once the pieces go grey in the right area, they have no collision in order to stop the annoying re-adjusting of peices all the time.
there should be an elevator after the spacious one that is 4x faster then a reg elevator but still holding 10 people, i would suggest making it cost about 60K
upgrading traps costs gems, however the icon looks like the gold icon for in-game upgrading. I think changing the icon to gem icon would just keep things a bit more consistent
very nice combination of feelings, really enjoyed it, however I must admit the story isn't very original and kinda let it down for me. but for a game in 48 hours... 5/5
since the territory swarms all produce territory I would like there to be, in the territory tab, a run down of what percentage is being given to what swarms. e.g.
you own 100.000 trillion territory.
you earn 900.000 billion territory a second.
swarmlings are earning 2% of your territory.
stingers are earning 5% of your territory.
....
....
....
etc.
just something extra I would love to see instead of doing the maths myself from time to time.
amazing game, make more like this. one update I would like though, is after completing a path for locked chests maybe make "Lina" go really fast to the end cause now we need to wait for a bit till she reaches the end.
We are working on it.