Games Achievements My Kong Sign In

steely99's Comments

Comment

| Warlords of Conquest |

Play | Warlords of Conquest |

Sep. 01, 2017

Rating: 1

Ok. finally beat 6th campaign. For anyone else having trouble: Go for north gold pile first then the center one. Place your first city on the trees in between the two gold piles. I only got to use banish once but you might as well get witch if you can after building as many cities as you can. Build cities next to each other so the enemy can't move forward. If you have really bad luck lick I do you might want to keep the game options (top right button) open and press exit (bottom button in game options) if an attack goes very wrong. Press continue in menu. Waiting to do one turn again is much better than replaying the whole thing. Thank the developer for telling me the game saves at the start of each turn (not phase).

| Warlords of Conquest |

Play | Warlords of Conquest |

Aug. 31, 2017

Rating: 0

6th campaign level is impossible without good luck... kept losing with almost double the troops. Does the campaign have to be high RNG? P.S. yes I know to go for the gold but red constantly gets lucky...

Developer response from mp630

Get a witch early and you can make extra resources. The game saves the start of each round (before Production), if you have a really bad round, you can just reload it with 'continue.' I will probably keep the campaign at High Chance, because Low and Medium Chance have higher probabilities to get into stalemate positions. I am still working on the game, so I will look into it, if you have any suggestions feel free to leave comments or message me about them.

Idlers And Dungeons

Play Idlers And Dungeons

Jun. 09, 2017

Rating: 0

Love the tips lol

The Last Bunker

Play The Last Bunker

May. 26, 2017

Rating: 2

Dev, this may help you find the lag issue: You said, "Pause is being worked on, but is difficult to add retroactively.", so I will assume every entity gets its own timer instead of using a global one for collision detection. I would check to make sure they get properly removed when the entity goes away. I can't really tell if it lags more when you click but you might want to check to see the click_event is getting removed too. Other thing to check would be the entity arrays length. If they are getting longer and longer then the problem is with their destroy function still. TL;DR; Check the destroy function of the entities. Hope this helps.

Developer response from HyperHippoGames

Hi Steely99, I did a pass to make sure things were being killed off appropriately last week, but it does not seem to have helped much. I'll be doing a deeper pass this week in the hopes of improving it again alongside another patch.

Digitwars

Play Digitwars

Apr. 20, 2017

Rating: 2

wikia now has a kingdom recruitment page: http://digitwars.wikia.com/wiki/Kingdom_Recruitment

Digitwars - The Grigits

Play Digitwars - The Grigits

Apr. 20, 2017

Rating: 3

kingdom recruitment page in the wikia forums: http://digitwars.wikia.com/wiki/Kingdom_Recruitment

Digitwars - The Grigits

Play Digitwars - The Grigits

Feb. 23, 2017

Rating: 33

wiki: http://digitwars.wikia.com/wiki/Digitwars_Wiki

Digitwars

Play Digitwars

Feb. 18, 2017

Rating: 35

Wiki I created, please help :P. http://digitwars.wikia.com/wiki/Digitwars_Wiki

Developer response from MasterTT

You rock steely! I added a first post called 'Game mechanics - champion health bonus' which explains the health bonus in detail. i will add more articles later.

Digitwars

Play Digitwars

Jan. 21, 2017

Rating: 1

Wishing I could play more. Been doing too many different things, sometimes 2 at one time. Now I need a nap lol.

Digitwars

Play Digitwars

Jan. 20, 2017

Rating: 9

Thank you so much for adding the sort feature! Game is improving so much with every new update. :)

Developer response from MasterTT

Thanks steely! Hey, where have you been? haven't seen you on for a while now! hope to see you again =)

IDLE WAR 2

Play IDLE WAR 2

Jan. 04, 2017

Rating: 0

for the buy button, it should probably be near the bottom of the screen near the attack button but maybe that's just me.

Developer response from giulio321

good idea too but i'll see where it's best working ;)

IDLE WAR 2

Play IDLE WAR 2

Jan. 04, 2017

Rating: 2

At first I thought the game wasn't working so I refreshed the page. You should make some sort of feed back when clicking attack. I didn't even notice AP going up as too focused on the nothing happening on screen. Also, you should make the buy button different in same way (green text maybe). I had to read everything on screen to find it as it wasn't where I was expecting nor was it popping out. I'll check back later to see if things improve.

Developer response from giulio321

thanks for the suggestion i'll try to find a way to give feedback and also fix that buy button thing.

Idle Empire

Play Idle Empire

Dec. 30, 2016

Rating: 0

Spoke too soon. Log sometimes doesn't show most resent stuff. Usually happens during combat, I think.

Idle Empire

Play Idle Empire

Dec. 30, 2016

Rating: 0

I don't see a screen size problem. Copper has been fixed, thank you. Log has also been fixed as well. To bad you can't fix the lag.

Idle Empire

Play Idle Empire

Dec. 30, 2016

Rating: 0

@Brachiales That explains why it works natively but lags with webGL. Unity apparently doesn't convert that stuff well.

Idle Empire

Play Idle Empire

Dec. 30, 2016

Rating: 0

@Brachiales __proto__ is the prototype of javascript objects. I haven't worked in unity so I don't know how to describe it but it looks like the buy_unit function is making a lot of changes. The lag from buying units increases with the amount of units owned so I think the function is doing something to/with each unit object. Let me know if you still don't understand and I'll try to explain it in a different way.

Developer response from Brachiales

I write in C#. The problem with the buy Unit function is actually very simple. It a result of a poor design choice I did in the game structure. If you buy 25 Units, the games uses a loop and creates 25 new units and put them in the list. So instead of just raising the amount it actual makes 25 new soldiers.

Idle Empire

Play Idle Empire

Dec. 29, 2016

Rating: 1

The larger your army the more time buying takes.. Dev are you using __proto__ or something?

Developer response from Brachiales

I don´t know what _proto_ is. But I can tell you that I´m not native english. Also writing was never one of my strong skills. Sorry for that.

K.I.N.G.

Play K.I.N.G.

Dec. 18, 2016

Rating: 1

later levels have more strategy and can make multiple attacks.

Digitwars

Play Digitwars

Aug. 31, 2016

Rating: 0

just so you know. you need to restart game to get staff achievement after getting wizard.

Digitwars

Play Digitwars

Aug. 29, 2016

Rating: 4

and I'm an idiot again. only used archers so its just 118 units on the left, there right side doesn't seem to matter. and bug report doesn't allow more than one picture so here's a dropbox folder link. https://www.dropbox.com/sh/w83gkq9o7z7yo3m/AACKvaPbTL_MH70LrLObSH9ma?dl=0

Developer response from MasterTT

thanks for posting the comment steely! im gonna check it out and see if i can fix it now. EDIT: Ive uploaded a fix for this issue. thanks for letting me know about the problem Steely, i appreciate it! Have fun playing!

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate