The amount of bubble points can stay the same or similar, but there does need to be more gun points. I like bubble points for making cool designs some times. So leave bubble points as the are, but yes, I agree there should be more gun points.
I usually don't have a lot of lag on this game. It's actually pretty decent, although it's missing some sort of freedom that most multilayer games have. I can't think of what it is. There is some reason this isn't a really good multiplayer game but I can't figure it out. I'm not taking about the candystand thing, it's something about the game play.
Maybe if hero interactive likes this type of bubble tanks, they could make spawner that spawn ships you design. The more complex a ship, the longer it would take the spawner to make.
You should also be able to make enemies with all the same parts you have. This would be good if a multilayer version of this was ever done, that way you could test how you do against a type of ship.
I think there should be more gunpoint capacity and more types of parts/guns in the final bubble tanks. Other than that this is a pretty good game especially with the customizable ships.
Maybe gun points should occur a little more often, like every 2 arenas, then every 3 arenas, then every 2 and etc... Add some more parts, gun/bubble capacity, a multilayer mode and you got a pretty good final version draft.
Wow this is one of the easiest games I've ever played. I kind of liked the lighting effects though. It reminds me of extreme radiocity in the blender program with the cube lights.
Wait so when I have a poison tower it makes a green shield over whatever tank it hits. Then as soon as some other gun like a fast tower hits the poison tank, the green veil disappears. Does that mean the poison stops taking effect after something else shoots it?
Well it just needs more variation. The biggest repetitions I noticed where the similarities in the maps, then in the towers, you have to slowing towers (ice and shock) two gradual damage towers (fire and poison) and then two types of fire towers while not having a second type of any other tower.
I think there should be some multilayer version of this where you could be on a team and try to kill more enemies than another team or something like that.