So this is Bejeweled, but the developer found a way to make it more clunky to play, and confusing enough to need a tutorial. Like, seriously - if your shape matching game is so complicated that you need a tutorial, you're doing something wrong.
You're right, it's not an idle game and wasn't designed as such :) It's a game with autocombat so that the player can focus on something else: active loot decision-making. The game is more like a puzzle game or roguelite where you try to navigate the routes with strategy rather than grinding. I hope you give it another shot from a different point of view!
Boring game - get more wood? Was expecting to unlock other things but gave up after 1800 wood. I guess there's a tutorial but what's the point - if your "idle" game is so complex that it needs a tutorial, you're doing something wrong.
This isn't a game, it's a tutorial. That's it. This game constantly tells you where to click and what to buy, and there's no option to get out of the tutorial mode or not purchase what it tells you to. What a horrible waste of the programmer's time.
Either it's broken or I'm stupid. On the first level I click between the dots and get both in a circle, and it restarts. I put each in their own circle, and it restarts. I don't get this game. :/
would be nice not to have to drag planes to the airport. It's really unnecessary and takes away from the rest of the game.
Remember, this isn't a click-accuracy game, it's a logistics-strategy game.
You're right, it's not an idle game and wasn't designed as such :) It's a game with autocombat so that the player can focus on something else: active loot decision-making. The game is more like a puzzle game or roguelite where you try to navigate the routes with strategy rather than grinding. I hope you give it another shot from a different point of view!