You're not allowed to fail until you've filled out the failure report, clearly stating what you learned, what you would do again, and what you would do differently next time.
Too much of a hassle to play. First it uses WAY WAY too may domains - y'all ever heard of a single script file and single auth server? Second if your "idle clicker" requires a tutorial, you're doing it wrong. Third, this game prevents you from playing it, so you can 'ascend'. I don't want to "ascend" and so I guess I have to quit the game. So I guess that makes it deep like Stanley Parable.
Hi Stephen, Sorry, but I don't think you understand the ascension system, or the technology behind IOU. The auth is not for storing cloud save data, you need to connect to one of several servers through a secure environment. This isn't some cheat-engine themed Idle game, it is entirely online. Also, using a single auth server is a rookie mistake companies use to be extremely prone to ddos attacks, hence why I used custom Lambda and a queue system. Is ignorance really bliss? -Ray
Game starts with a wall of text. If your idle clicker is so complicated that it needs a tutorial, you're doing something wrong. Here, it starts with a Star Wars crawl that doesn't even have fun stuff about Luke.
If your idle clicker is so complicated that it needs a tutorial, then you're doing something wrong. Especially if the tutorial needs a giant moving hand pointing towards what the game wants players to do.
Using mouse macros to go up, right, down, left, for 2 seconds in each direction. It's fun to see the random patterns your mazes create from this simple navigation. And maybe there's a published math paper about generating randomness this way?
Fun game, but really finicky controls. Trying to drag a conveyor is a nightmare, and after 20 tries I've covered the screen in conveyors but product doesn't reach the center. Also had to place numerous extractors before any would send product - how to rotate an extractor?
It's not a game if your tutorial tells me what to do and buy each turn, it's a job. This TD is just like every other, so why the long lessons on how to play? Is it so uncreative that it's not simple?
Game needs too many domains clearlisted in the adblocker to play. It's calling scripts from 3 other flash game companies. Figure out your scripts and get them all in the same location, call it an update, and I'll try your game.
This is a great idle clicker and many "idle game" developers could learn from this game. It's so streamlined and intuitive that a tutorial would be pointless.
Plz explain I don't understand your comment.