I've found myself stuck in battles where my lone surviving cleric isn't taking enough damage to kill him and is healing back to full every round. So the combat will never end. I'd suggest some way to prevent endless loops like this. I mean maybe limiting a combat to a fixed number of rounds would be fine unless you want to create some kind of loop detection.
Hey Stereo, I'm really sorry about that, it's the most annoying thing that can happen during a beta. I believe I've fixed the issue, but there is still some older versions out there that haven't refreshed since 8/19/2018 that will lose some progress.
2 raw tea sell for $3. Or I can process it into shredded and lose 1/6 of the value PLUS I have to buy the machine, the worker, and pay his wage? I'd be better off just selling raw tea... and there's no way to fire the dude so I'm stuck paying his wage. :(
Things that are better than DG: I love that I can see a reaction history in a tooltip. The hint system is great, as well as the list of things I can make with the elements I have now. I enjoy seeing the world fill up with my creations.
Things I don't like so much: The graphics seem kind of oriented towards children. There isn't really any humor about the game like DG. I want elements to disappear when I drag them out of the circle and not have to drag them to the trash. The reactions don't seem quite as creative as DG.
I'd really put this neck and neck w/ DG but... if you pressed me I'd put DG ahead of this slightly. If I could only combine the elements DG and Alxemy I'd get an amazingly awesome game. Still, great stuff. 4/5 stars.
If the circle you click and drag happens to fall outside the map edge then you can't click it and that plane is destroyed when it flies off the map. Should be a better solution to that.
@Oranjeschaap I don't see how he's begging for ratings... but then again I thought the game was really lame. I was going to give it 1/5 but I'm giving him the point you deducted cuz I don't think the deduction was right. 2/5
Hey Stereo, I'm really sorry about that, it's the most annoying thing that can happen during a beta. I believe I've fixed the issue, but there is still some older versions out there that haven't refreshed since 8/19/2018 that will lose some progress.