You can "stack" fortresses (reward from stage 8) on top of each other and keep filling each one out with 3 guns and 1 torpedo. Artillery guns on a fortress can reach the enemy base.
I loved the first one and I love this one too. But it's even harder to see the zombies over the gore, especially when you're moving, and with the screen shaking as I fire my gun. That makes the game more frustrating than it should be.
awesome idea of a game with a lot of little problems... hard to id enemy fighters, difficulty curve is crazy, little explanation of why i might want a laser turret instead of a flack or missile, the story is hard to follow and the grammar is awful, etc... but I still give you a 5/5 for making a great game
OMG! Best. Game. Evar! I can't wait for the sequel, the live action Hollywood movie, the comic book, the action figures, the lunch box, and the toilet paper.
I like this game quite a bit but:
1) Level design does not force any creative decisions. Levels with multiple paths offer plenty of space around convenient choke points.
2) Most towers seem grossly overpowered.
3) There should be a "reset" for skill points in case a user wants to redistribute them.
4) A level remembers whether the continuous waves button is checked and so if you replay a level and it was checked last time you played, then it immediately starts sending mobs out.
- You've got a great start to what could be a really fun game though. Keep it up.
Unlocks and upgrades would be totally sweet! Like for instance you could get "costumes" like hairy balls or maybe on levels with only one ball another would drop or even give my ball a +5 broadsword of awesomeness!