@Yinroux11, the AI isn't unfair, it's just clearly more intelligent than you. Just because you can't go stomping around the map doesn't mean it's not fun. I spent the last twenty turns of a game running with my 200 armies from nearly 700 of my opponent's, and it was hilarious when they finally blockaded me and demolished me. Don't take losing so personally. Just enjoy the game.
The first two levels are pretty much Risk in a nutshell. After that, when you can view the entire map, it kinda turns into Risk on steroids without the bad side effects. I believe a 5/5 and fave is in order. You successfully changed Australia from THE fortress to a valid and frightening battleground.
After you dig up/mine/cut down all the dirt/rocks/wood/enemies from many of the areas, the game become a choice between either doing the quests or completing mines. The quests tell you to produce a building or something from that building, when what you need is the tool that the quest doesn't ask for. The worst part is, the two things take so long, the game puts you to an inevitable ultimatum that completely kills the joy of the game. Even the farms (which decrease production times) eventually become something of an ultimatum. "Buy the planks to produce another farm or buy a bridge to get to the gold chest in the next mine?" I'm not extremely against the option to pay for a better experience, but don't make the alternative absolutely unbearable. Do you really want people to get off your game for four hours? This game was very poorly done, and it breaks my heart. It had such fantastic potential.
The AI has patterns it falls back on, I've noticed. If you both diminish each others numbers enough, you can figure out these patterns and, even if it might put itself in danger, the computer will stick to these patterns. Extremely easy way to beat it is to just shift a few of your pieces back and forth and figure out what its pattern is for the match.
The entire game is playable, folks. Quit whining about the blue door to Felix. Jump on the moveable platform and hit the blue button. When your arm gets back to you, jump onto the level above the button and hit the sideways jump pad. You need to be slightly coordinated in hitting the yellow button and hitting the red, but it's doable. The spiders can be killed by coming back to the area where they stole a battery. All said, the game was fun, the storyline interesting, and the dialogue quite intelligent. The length of it makes me only able to give it a 4/5, but it is great.
Definitely not what I expected when I saw that this was an Arkandia game. Not pleased at all with this. It isn't a terrible game, but there's really no point to it. Shrug. Still waiting for the next game in the Arkandia Crusade series, I guess.
You're joking, right? This isn't fun. This isn't even close to fun. So, you mash up/down/left/space so you can train some skill higher than some other guys skill, and then WATCH them race. I played through the entire game. There's is nothing gratifying about winning, and the mini games are a bore at best and absolutely frustrating at worst. The stamina game and agility games are horrid. This is a serious let down from a rather good game designer. You could have done WAY better.
I find that Kitlid Necromancers are great for dispatching enemies from distances. Apply three points to Willpower and one to Intelligence to keep you skeletons up to par and just summon your trio of undead right in top of a group. If your Willpower's high enough, poisoning on enemy or an entire area can change the course of a battle.
A useful way to use the Mouse system in a sticky situation is to pause the game then move your mouse to a safe area and unpause. Make sure there's a straight area of safety between you and the desired area though.
My usual character name is Atlas in games, after the Greek titan. I named the leader Atlas and my city Rapture, just for kicks, ya know? After a while of recruiting, I found a builder named Jack. I'm searching for a leader named Andrew Ryan now. XD Love this game!
Heater and cooler work with electricity. Connect the Tcouple to one of the two, heat the couple, and the connection points will give a resulting tempurature. The heat is enough to create steam and cooler to create water.