Quite a nice concept. A bit of animation wouldn't hurt. More stats like walk speed would help with the boredom. My final stats: ATK: 144 DEF: 100 HP: 250
Great game, but I found my effort makes no difference due to seemingly random endings. Too many variables mush together to create near chaos. The number of required courses and future earnings seem randomly assigned leading to messy endings and powerlessness.
Late game, the cruel difficulty made stats meaningless; I simply chose Rest often to overwhelm the harsh odds with extra dice (I think that's how it works). On the plus side, the unfairness and futility represent real university outcomes. Players probably want fairness and order, though.
You could just throw your hands up and add a disclaimer saying "University is corrupt and broken, guys." Or, have more info on how debt and stats affect endings. Full stars for the concept.
This is a rough draft. There are grammar problems, stock zombies, a broken survivor stat, and unintentional humor padded out with wordiness. No one would go to work, return the airwaves to regular programming, or complain about the food being cold when 40% of the world's population is dying.
I realize there are grammar problems, and I can fix the survivor stat easily. But when you go to work in this game, you haven't realized what's been going on yet. Also, the man was mad about the food being cold because he couldn't eat it; it was spoiled.
I'm afraid I don't understand your question.