I had the NaN bug, reincarnated, pretty much my whole first incarnation wasted. Only have unlocked powers but no points and research cue.
This needs fixing bad!
I didn't understand how policy stuff works exactly and now I'm stuck with traditionalism while imperialism seems better in every way. A way to change policies with an upheaval/penalty period would be nice.
The siri and fish boss are annoying, you can't hit them most of the time, making the battle more about patience than skill.
Also, xp serves no purpose, scrap it.
Some things do need a bit of tuning though.
If your shield is enflamed, there is no way to block the damage. Enemies can block this. Vice versa, poison seems to trigger before enemies can use their cards instead of the end of their turn.
I would love a legacy aspect. Like for every world you finish you start with +1 chips or something (turn on/off for those who like more challenge). Mechanically solid game, and honestly even the sketched graphics have a charm. Love it!
It would be a significant QOL update if we could open multiple chests fully with 1 click instead of this open, item, item, item, item, open, item, item... business
Nice game :)
I would really appreciate scientific notation though, and if items in the crafting book were a bit more logically sorted (magic/elixirs in the same order for example)
it's the effect on diplomatic relations. Icon is wrong, i'll fix it