Please don't quit updating this game!
Sure, it has quirks and bugs and maybe testing a bit more before release is a lesson to take to a new project. But it's also pleasant on the eyes, (mostly) clear mechanics (which is rare enough in these idle games), a slightly slow start but straight after a good feel of progression especially throughout resets, and plenty of potential throughout resets/ascension for interesting mechanics.
Yeah testing is a big problem, it takes a lot of time and unlike some other devs I don't have a few people who test it before the release. The main reason I released this game as a new version was the monthly contest (My gpu died some time ago and I hoped I could purchase a new one if I somehow got in the contest. Unfortunately it was a disaster. I will work on this game but not as much as before as I also have other projects to work on.
Hey, thanks for the suggestion! I've added a confirmation to selecting your talents so that it's clear what you're doing. I've also given a one-time talent reset in this update, so people who chose talents without realizing can re-pick their talents.
Out of memory error last night. 0 clickerbots were showing. Figured I'd continue in the morning. Lost all progress. Import/export button is now greyed out (firefox, fully updated).
I have completed challenges b2-i7 (square/rectangle) except for f2 because there is no 4th hack that isn't instant. How am I supposed to solve that one?
Some kind of conditional hack autocasting would be great. Only casting hack x if y is already active. That way we can use both gen and limit or buy hack for example.
I just got my first elf point. When I go to that screen though, nothing works. I get tooltips when hovering over the skills, but any attempt to click a button seems to do nothing and I can only get back to the main screen by refreshing.
Stats/levels on the units would be highly appreciated. It makes a significant difference whether I'm improving a unit 12/11 or 51/50 for the same price
How about looping the zoom levels? As in level 6 collects gen1, level 7 collects gen2 etc. Or maybe restart at 10.
This would make it slightly easier to track when you're near to full.
It would be useful to have a little list of all the bonus effects we have. Digging through the prestiges and challenges to find out how many levels are needed for what bonus etc feels a bit clunky.
A little tip for those at tier 3 and beyond: keep increasing the limit. If you've done the challenge that 10% income from manual clicking does help. It's still slow, but slightly less so.
Yeah testing is a big problem, it takes a lot of time and unlike some other devs I don't have a few people who test it before the release. The main reason I released this game as a new version was the monthly contest (My gpu died some time ago and I hoped I could purchase a new one if I somehow got in the contest. Unfortunately it was a disaster. I will work on this game but not as much as before as I also have other projects to work on.