There's so many great details in this game. How enemy mortar targets are shown, that your driver pops out when out of ammo so you still can do some minimum damage, the ability drive over soldiers and crates to save ammo. I really really well thought through game.
Splendid work, now all I want is some more levels!
Potions potency should perhaps be governed by you magic skills since picking up a 20+ magic potion when you have a max magica of more than 200 is pretty pointless. That said, a good fun game in overall.
Perhaps a little easy, but a good solid and entertaining game. I especially liked the upgrade system. Artwork could need some improvements but that's about it. Looking forward to W-Zone 2.
As colour blind I find it hard to differentiate between the red and the green spheres. Apart from that a solid sweet game. Too repetitive for me but still good.
Desperately needs better backdrops with less jpg artefacts. Also, statics like mountains, skyscrapers really needs to pop out better. I had difficulties seeing what to not collide with especially since the enemy does not collide.
Apart from that, really good game, but slightly too repetitive.
Add shadows to cannon balls so I know where they are related to my ship. It's easier to apply the appropiate evasive action then. Also, needs a button to control what side of the ship you're firing from. Look at Cursed Winds and the other pirate games from GameInABottle.com.
Several things needs to addressed before this game gets anything more than 1/5 from me.
I can only move sideways. This is bad design. I mistook a bullet for a coin and it killed me instantly. Shorter first levels. First level should always be quick and easy. More varied enemies. Add ground troops and let me take a hit or two before dying. You also need upgrades because people love upgrades. That's just the way we work. Other than that yo got a good thing going here. Good luck!
On its way...Join mailing list to Beta test Part 1. candyflame.com thanks