Fins went from % bonus to flat bonus, making them more useful on slow bodies and less op on powerful ones. The % speed bonus was instead made into a bonus shop item!
It's a little known fact that hand drafting Pythagorean proofs was originally used as a method of torture in Greece, reserved only for those whose crimes were affronts to mathematics themselves. Interface is a bit touchy through. 4/5, would war crime again.
So, I clicked the "heart rate" option, my game locked and said it lost the device context. I thought that was clever . . . until I realized the game really did just crash. Huh.
Combined tube with projectile. Missed. Got new projectile, put in tube, now tube+projectile in inventory on left side of screen, and cannot be used. FYI.
I started playing this and wasn't too fond, I'm not particularly fond of the concept that you need to destroy your old work to move on (although you do need to -move on- ) but as the game went on it became clear the attack cards were only marginally useful compared to a slew of inspiration, curiosity, and taking care of yourself. That's a lesson for aspiring artists. 5/5
By 6% completion I had all the engines and a top speed of 25 million. 60% completion now, skipping every planet in between, and I haven't even peaked past 7 million before I start decelerating. It'd be nice to have a "skip all" option.
My major concern is the massive die-offs. Population outstrips food, stops making cars. This makes food production plummet, so they die off more and stop producing tools, which makes the production plummet even more. The population nosedives 50% and takes a tremendous time to rebuild, then does so catastrophically quickly once the tools and cars are being produced again, and here we go again . . . I've basically stopped producing those resources, which has crippled the high-tier options for me.
Fins went from % bonus to flat bonus, making them more useful on slow bodies and less op on powerful ones. The % speed bonus was instead made into a bonus shop item!