Around 100 mph I start passing through balloons and coins. I had a mine pop in halfway across the screen going about 20 once, can't reproduce the latter, the former is pretty constant.
So, I appreciate the gems having runes on them, but could you have a way to link those runes to the wheel in the upper left and the enemies' colors? Being colorblind makes this a game of "guess the color"
Wow, the RNG hated me. First day, four sprinting zombies and three high-speed dogs the second the level loads. Last dog tears down the barricade and kills me. Game over day one. Wow. Next time, I don't have that many sprinters through the entire level.
Assuming you're still trying to catch the slowdown bug, it seems to affect me in Vista but I have no trouble on a much less powerful machine in XP. Both running Firefox. Anyway, I enjoy it very much, I'll just have to go back to my XP machine.
Seems the layering hides enemy fire with yours, and the screen just seems too bust for a bullet hell game, I really can't see the enemy fire. But these aren't my kinds of games, I just wanted to try the new Nerdook game. If the people into the genre like it, keep it as it. Just my $.02
In battle it cycles through backgrounds, the weapons cycle through when attacking, there's a shield in front of the character, as well as "ZZZ" above his head. After a single attack and counterattack the game hangs and is completely unplayable. I guess it doesn't function on Linux.
Okay, a dozen times I clicked nowhere near the BubbleBox ad and got kicked from the game just long enough to come back to Santa plumeting to the ground. That's a terrible place for an ad.
thanks for trying it anyway, i really appreciate it!