Game could have finished at level 10, no new challenges happen after that. All the remaining puzzles are largely same-same. I'd add "but different" to the end of that, but, really, they're not.
Needs more automation. A lot more automation. Like... pie cogs should just automatically make pies if there's enough meat.
Also, would be handy if timers were in seconds rather than progress bars.
Klasanov: not a bug. Invest too much core wealth in, say, availability investments, the wealth part of your culture rating can drop more than the availability part rises.
Where to start, where to start...
Scrape together enough points for a gun, never use anything else. One music track, been used in everything since 2007 or so. Turning the volume down on the menus doesn't make for variation. The graphics are straight out of the '90s.
Long story short, this looks like a very good uni project done over six weeks, or a very bad game thrown out to get people to remember that the author exists.
ra7c7er: you can buy an alchemy machine to make gold bars for you. Would be nicer if you could just buy the gold directly, but the game's not impossible.
Your philosophy is great... if and only if you're playing life on easy mode. Otherwise it puts the onus on victims of bigotry to change other people's minds, rather than the onus being on bigots to change their own minds.
One2One: There's a red flash where the problem is. If you're dropping cookies off the side of the screen, then the edge of the screen will flash. If the box flashes, your cookies are undercooked. Might be hard to see the flash for conveyor belts though?
It'd be nice to be able to resubmit scores. I've got my total down to $5770, but Kong still thinks I did it in $6190. Apart from that, this is an excellent concept that just needs a bit more polish.
Good to know. Restart level with "r" should help.