Sry, 'nother post. I like watching the patterns expand from the main node, I think that's prolly a popular attraction of the game. But it's interesting to see different patterns come out after rearrangement. Maybe a nudging to expand on that further?
Thought of something: There doesn't feel to be much to the upgrade 'pathing'. All the upgrades feel equally impactful and all cost the same ('cept for str loss), so it's just buying what's available as they come and no real thought or strategy. Still enjoying it though!
Liking this!
Q's and suggestions:
- Pulses currently at lvl 23 (2.28s), but seem to go out every 5s. Further lvls don't seem to improve rate
- Add (i) mouseover tooltip for [rearrange brain] to clarify what it does
- Actually I guess that's it for now...Thankful dev is around(!!!)
can't scroll partner weapons to get anything after particle ball. If particle ball is the last weapon then it's just the tooltip trickling off the bottom of the screen
so getting stupid annoyed with #7 trying to sift through the boxes trying how the hell you came to your conclusions....until I remembered that Chrome has issues with some flash games :( wish they could figure that crap out, though still wouldn't trade it in for IE.
oh ffs...apparently I can't spell 'manual' worth shit, but can figure out simple cipher with out even thinking about it. But, btw, awesome way to go about a walkthrough...way better than watching a vid